kwin/autotests/test_screen_paint_data.cpp

277 lines
9.1 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include <kwineffects.h>
#include <QMatrix4x4>
#include <QVector2D>
#include <QVector3D>
#include <QtTest>
using namespace KWin;
class TestScreenPaintData : public QObject
{
Q_OBJECT
private Q_SLOTS:
void testCtor();
void testCopyCtor();
void testAssignmentOperator();
void testSetScale();
void testOperatorMultiplyAssign();
void testSetTranslate();
void testOperatorPlus();
void testSetAngle();
void testSetRotationOrigin();
void testSetRotationAxis();
};
void TestScreenPaintData::testCtor()
{
ScreenPaintData data;
QCOMPARE(data.xScale(), 1.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
QCOMPARE(data.xTranslation(), 0.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D());
QCOMPARE(data.rotationAngle(), 0.0);
QCOMPARE(data.rotationOrigin(), QVector3D());
QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
QCOMPARE(data.outputGeometry(), QRect());
}
void TestScreenPaintData::testCopyCtor()
{
ScreenPaintData data(QMatrix4x4(), QRect(10, 20, 30, 40));
ScreenPaintData data2(data);
// no value had been changed
QCOMPARE(data2.xScale(), 1.0);
QCOMPARE(data2.yScale(), 1.0);
QCOMPARE(data2.zScale(), 1.0);
QCOMPARE(data2.xTranslation(), 0.0);
QCOMPARE(data2.yTranslation(), 0.0);
QCOMPARE(data2.zTranslation(), 0.0);
QCOMPARE(data2.translation(), QVector3D());
QCOMPARE(data2.rotationAngle(), 0.0);
QCOMPARE(data2.rotationOrigin(), QVector3D());
QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
QCOMPARE(data2.outputGeometry(), QRect(10, 20, 30, 40));
data2.setScale(QVector3D(0.5, 2.0, 3.0));
data2.translate(0.5, 2.0, 3.0);
data2.setRotationAngle(45.0);
data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0));
data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0));
ScreenPaintData data3(data2);
QCOMPARE(data3.xScale(), 0.5);
QCOMPARE(data3.yScale(), 2.0);
QCOMPARE(data3.zScale(), 3.0);
QCOMPARE(data3.xTranslation(), 0.5);
QCOMPARE(data3.yTranslation(), 2.0);
QCOMPARE(data3.zTranslation(), 3.0);
QCOMPARE(data3.translation(), QVector3D(0.5, 2.0, 3.0));
QCOMPARE(data3.rotationAngle(), 45.0);
QCOMPARE(data3.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
}
void TestScreenPaintData::testAssignmentOperator()
{
ScreenPaintData data;
ScreenPaintData data2(QMatrix4x4(), QRect(10, 20, 30, 40));
data2.setScale(QVector3D(0.5, 2.0, 3.0));
data2.translate(0.5, 2.0, 3.0);
data2.setRotationAngle(45.0);
data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0));
data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0));
QCOMPARE(data2.outputGeometry(), QRect(10, 20, 30, 40));
data = data2;
// data and data2 should be the same
QCOMPARE(data.xScale(), 0.5);
QCOMPARE(data.yScale(), 2.0);
QCOMPARE(data.zScale(), 3.0);
QCOMPARE(data.xTranslation(), 0.5);
QCOMPARE(data.yTranslation(), 2.0);
QCOMPARE(data.zTranslation(), 3.0);
QCOMPARE(data.translation(), QVector3D(0.5, 2.0, 3.0));
QCOMPARE(data.rotationAngle(), 45.0);
QCOMPARE(data.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
QCOMPARE(data.outputGeometry(), QRect(10, 20, 30, 40));
// data 2
QCOMPARE(data2.xScale(), 0.5);
QCOMPARE(data2.yScale(), 2.0);
QCOMPARE(data2.zScale(), 3.0);
QCOMPARE(data2.xTranslation(), 0.5);
QCOMPARE(data2.yTranslation(), 2.0);
QCOMPARE(data2.zTranslation(), 3.0);
QCOMPARE(data2.translation(), QVector3D(0.5, 2.0, 3.0));
QCOMPARE(data2.rotationAngle(), 45.0);
QCOMPARE(data2.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
QCOMPARE(data2.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
}
void TestScreenPaintData::testSetScale()
{
ScreenPaintData data;
// without anything set, it's 1.0 on all axis
QCOMPARE(data.xScale(), 1.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
// changing xScale should not affect y and z
data.setXScale(2.0);
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
// changing yScale should not affect x and z
data.setYScale(3.0);
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 3.0);
QCOMPARE(data.zScale(), 1.0);
// changing zScale should not affect x and y
data.setZScale(4.0);
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 3.0);
QCOMPARE(data.zScale(), 4.0);
// setting a vector2d should affect x and y components
data.setScale(QVector2D(0.5, 2.0));
QCOMPARE(data.xScale(), 0.5);
QCOMPARE(data.yScale(), 2.0);
QCOMPARE(data.zScale(), 4.0);
// setting a vector3d should affect all components
data.setScale(QVector3D(1.5, 2.5, 3.5));
QCOMPARE(data.xScale(), 1.5);
QCOMPARE(data.yScale(), 2.5);
QCOMPARE(data.zScale(), 3.5);
}
void TestScreenPaintData::testOperatorMultiplyAssign()
{
ScreenPaintData data;
// without anything set, it's 1.0 on all axis
QCOMPARE(data.xScale(), 1.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
// multiplying by a factor should set all components
data *= 2.0;
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 2.0);
QCOMPARE(data.zScale(), 2.0);
// multiplying by a vector2D should set x and y components
data *= QVector2D(2.0, 3.0);
QCOMPARE(data.xScale(), 4.0);
QCOMPARE(data.yScale(), 6.0);
QCOMPARE(data.zScale(), 2.0);
// multiplying by a vector3d should set all components
data *= QVector3D(0.5, 1.5, 2.0);
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 9.0);
QCOMPARE(data.zScale(), 4.0);
}
void TestScreenPaintData::testSetTranslate()
{
ScreenPaintData data;
QCOMPARE(data.xTranslation(), 0.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D());
// set x translate, should not affect y and z
data.setXTranslation(1.0);
QCOMPARE(data.xTranslation(), 1.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D(1.0, 0.0, 0.0));
// set y translate, should not affect x and z
data.setYTranslation(2.0);
QCOMPARE(data.xTranslation(), 1.0);
QCOMPARE(data.yTranslation(), 2.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0));
// set z translate, should not affect x and y
data.setZTranslation(3.0);
QCOMPARE(data.xTranslation(), 1.0);
QCOMPARE(data.yTranslation(), 2.0);
QCOMPARE(data.zTranslation(), 3.0);
QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 3.0));
// translate in x
data.translate(0.5);
QCOMPARE(data.translation(), QVector3D(1.5, 2.0, 3.0));
// translate in x and y
data.translate(0.5, 0.75);
QCOMPARE(data.translation(), QVector3D(2.0, 2.75, 3.0));
// translate in x, y and z
data.translate(1.0, 2.0, 3.0);
QCOMPARE(data.translation(), QVector3D(3.0, 4.75, 6.0));
// translate using vector
data.translate(QVector3D(2.0, 1.0, 0.5));
QCOMPARE(data.translation(), QVector3D(5.0, 5.75, 6.5));
}
void TestScreenPaintData::testOperatorPlus()
{
ScreenPaintData data;
QCOMPARE(data.xTranslation(), 0.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D());
// test with point
data += QPoint(1, 2);
QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0));
// test with pointf
data += QPointF(0.5, 0.75);
QCOMPARE(data.translation(), QVector3D(1.5, 2.75, 0.0));
// test with QVector2D
data += QVector2D(0.25, 1.5);
QCOMPARE(data.translation(), QVector3D(1.75, 4.25, 0.0));
// test with QVector3D
data += QVector3D(1.0, 2.0, 3.5);
QCOMPARE(data.translation(), QVector3D(2.75, 6.25, 3.5));
}
void TestScreenPaintData::testSetAngle()
{
ScreenPaintData data;
QCOMPARE(data.rotationAngle(), 0.0);
data.setRotationAngle(20.0);
QCOMPARE(data.rotationAngle(), 20.0);
}
void TestScreenPaintData::testSetRotationOrigin()
{
ScreenPaintData data;
QCOMPARE(data.rotationOrigin(), QVector3D());
data.setRotationOrigin(QVector3D(1.0, 2.0, 3.0));
QCOMPARE(data.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
}
void TestScreenPaintData::testSetRotationAxis()
{
ScreenPaintData data;
QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
data.setRotationAxis(Qt::XAxis);
QCOMPARE(data.rotationAxis(), QVector3D(1.0, 0.0, 0.0));
data.setRotationAxis(Qt::YAxis);
QCOMPARE(data.rotationAxis(), QVector3D(0.0, 1.0, 0.0));
data.setRotationAxis(Qt::ZAxis);
QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
data.setRotationAxis(QVector3D(1.0, 1.0, 0.0));
QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
}
QTEST_MAIN(TestScreenPaintData)
#include "test_screen_paint_data.moc"