kwin/effects/shaders.qrc

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<!DOCTYPE RCC><RCC version="1.0">
<qresource prefix="/effect-shaders-1.10">
<file alias="coverswitch-reflection.glsl">coverswitch/shaders/1.10/coverswitch-reflection.glsl</file>
<file alias="cube-cap.glsl">cube/data/1.10/cube-cap.glsl</file>
<file alias="cube-reflection.glsl">cube/data/1.10/cube-reflection.glsl</file>
<file alias="cylinder.vert">cube/data/1.10/cylinder.vert</file>
<file alias="sphere.vert">cube/data/1.10/sphere.vert</file>
<file alias="invert.frag">invert/data/1.10/invert.frag</file>
<file alias="lookingglass.frag">lookingglass/data/1.10/lookingglass.frag</file>
<file alias="blinking-startup-fragment.glsl">startupfeedback/data/1.10/blinking-startup-fragment.glsl</file>
</qresource>
<qresource prefix="/effect-shaders-1.40">
<file alias="coverswitch-reflection.glsl">coverswitch/shaders/1.40/coverswitch-reflection.glsl</file>
<file alias="cube-cap.glsl">cube/data/1.40/cube-cap.glsl</file>
<file alias="cube-reflection.glsl">cube/data/1.40/cube-reflection.glsl</file>
<file alias="cylinder.vert">cube/data/1.40/cylinder.vert</file>
<file alias="sphere.vert">cube/data/1.40/sphere.vert</file>
<file alias="invert.frag">invert/data/1.40/invert.frag</file>
<file alias="lookingglass.frag">lookingglass/data/1.40/lookingglass.frag</file>
<file alias="blinking-startup-fragment.glsl">startupfeedback/data/1.40/blinking-startup-fragment.glsl</file>
</qresource>
</RCC>