kwin/effects/touchpoints/touchpoints.h

89 lines
2.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_TOUCHPOINTS_H
#define KWIN_TOUCHPOINTS_H
#include <kwineffects.h>
namespace KWin
{
class TouchPointsEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(qreal lineWidth READ lineWidth)
Q_PROPERTY(int ringLife READ ringLife)
Q_PROPERTY(int ringSize READ ringSize)
Q_PROPERTY(int ringCount READ ringCount)
public:
TouchPointsEffect();
~TouchPointsEffect() override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
bool touchDown(qint32 id, const QPointF &pos, quint32 time) override;
bool touchMotion(qint32 id, const QPointF &pos, quint32 time) override;
bool touchUp(qint32 id, quint32 time) override;
// for properties
qreal lineWidth() const {
return m_lineWidth;
}
int ringLife() const {
return m_ringLife;
}
int ringSize() const {
return m_ringMaxSize;
}
int ringCount() const {
return m_ringCount;
}
private:
inline void drawCircle(const QColor& color, float cx, float cy, float r);
inline void paintScreenSetup(int mask, QRegion region, ScreenPaintData& data);
inline void paintScreenFinish(int mask, QRegion region, ScreenPaintData& data);
void repaint();
float computeAlpha(int time, int ring);
float computeRadius(int time, bool press, int ring);
void drawCircleGl(const QColor& color, float cx, float cy, float r);
void drawCircleXr(const QColor& color, float cx, float cy, float r);
void drawCircleQPainter(const QColor& color, float cx, float cy, float r);
void paintScreenSetupGl(int mask, QRegion region, ScreenPaintData& data);
void paintScreenFinishGl(int mask, QRegion region, ScreenPaintData& data);
Qt::GlobalColor colorForId(quint32 id);
int m_ringCount = 2;
float m_lineWidth = 1.0;
int m_ringLife = 300;
float m_ringMaxSize = 20.0;
struct TouchPoint {
QPointF pos;
int time = 0;
bool press;
QColor color;
};
QVector<TouchPoint> m_points;
QHash<quint32, QPointF> m_latestPositions;
QHash<quint32, Qt::GlobalColor> m_colors;
};
} // namespace
#endif