kwin/platform.h

560 lines
17 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_PLATFORM_H
#define KWIN_PLATFORM_H
#include <kwin_export.h>
#include <kwinglobals.h>
#include <epoxy/egl.h>
#include <fixx11h.h>
#include "fixqopengl.h"
#include "input.h"
#include <QImage>
#include <QObject>
#include <functional>
class QAction;
namespace KWaylandServer {
class OutputConfigurationInterface;
}
namespace KWin
{
namespace ColorCorrect {
class Manager;
}
class AbstractOutput;
class Edge;
class Compositor;
class DmaBufTexture;
class OverlayWindow;
class OpenGLBackend;
class Outline;
class OutlineVisual;
class QPainterBackend;
class Scene;
class Screens;
class ScreenEdges;
class Toplevel;
namespace Decoration
{
class Renderer;
class DecoratedClientImpl;
}
class KWIN_EXPORT Outputs : public QVector<AbstractOutput*>
{
public:
Outputs(){};
template <typename T>
Outputs(const QVector<T> &other) {
resize(other.size());
std::copy(other.constBegin(), other.constEnd(), begin());
}
};
class KWIN_EXPORT Platform : public QObject
{
Q_OBJECT
public:
~Platform() override;
virtual void init() = 0;
virtual Screens *createScreens(QObject *parent = nullptr);
virtual OpenGLBackend *createOpenGLBackend();
virtual QPainterBackend *createQPainterBackend();
virtual DmaBufTexture *createDmaBufTexture(const QSize &size) {
Q_UNUSED(size);
return nullptr;
}
/**
* Informs the Platform that it is about to go down and shall do appropriate cleanup.
* Child classes can override this function but must call the parent implementation in
* the end.
*/
virtual void prepareShutdown();
/**
* Allows the platform to create a platform specific screen edge.
* The default implementation creates a Edge.
*/
virtual Edge *createScreenEdge(ScreenEdges *parent);
/**
* Allows the platform to create a platform specific Cursor.
* The default implementation creates an InputRedirectionCursor.
*/
virtual void createPlatformCursor(QObject *parent = nullptr);
virtual void warpPointer(const QPointF &globalPos);
/**
* Whether our Compositing EGL display allows a surface less context
* so that a sharing context could be created.
*/
virtual bool supportsQpaContext() const;
/**
* The EGLDisplay used by the compositing scene.
*/
EGLDisplay sceneEglDisplay() const;
void setSceneEglDisplay(EGLDisplay display);
/**
* The EGLContext used by the compositing scene.
*/
virtual EGLContext sceneEglContext() const {
return m_context;
}
/**
* Sets the @p context used by the compositing scene.
*/
void setSceneEglContext(EGLContext context) {
m_context = context;
}
/**
* The first (in case of multiple) EGLSurface used by the compositing scene.
*/
EGLSurface sceneEglSurface() const {
return m_surface;
}
/**
* Sets the first @p surface used by the compositing scene.
* @see sceneEglSurface
*/
void setSceneEglSurface(EGLSurface surface) {
m_surface = surface;
}
/**
* The EglConfig used by the compositing scene.
*/
EGLConfig sceneEglConfig() const {
return m_eglConfig;
}
/**
* Sets the @p config used by the compositing scene.
* @see sceneEglConfig
*/
void setSceneEglConfig(EGLConfig config) {
m_eglConfig = config;
}
/**
* Implementing subclasses should provide a size in case the backend represents
* a basic screen and uses the BasicScreens.
*
* Base implementation returns an invalid size.
*/
virtual QSize screenSize() const;
/**
* Implementing subclasses should provide all geometries in case the backend represents
* a basic screen and uses the BasicScreens.
*
* Base implementation returns one QRect positioned at 0/0 with screenSize() as size.
*/
virtual QVector<QRect> screenGeometries() const;
/**
* Implementing subclasses should provide all geometries in case the backend represents
* a basic screen and uses the BasicScreens.
*
* Base implementation returns a screen with a scale of 1.
*/
virtual QVector<qreal> screenScales() const;
/**
* Implement this method to receive configuration change requests through KWayland's
* OutputManagement interface.
*
* Base implementation warns that the current backend does not implement this
* functionality.
*/
void requestOutputsChange(KWaylandServer::OutputConfigurationInterface *config);
/**
* Whether the Platform requires compositing for rendering.
* Default implementation returns @c true. If the implementing Platform allows to be used
* without compositing (e.g. rendering is done by the windowing system), re-implement this method.
*/
virtual bool requiresCompositing() const;
/**
* Whether Compositing is possible in the Platform.
* Returning @c false in this method makes only sense if requiresCompositing returns @c false.
*
* The default implementation returns @c true.
* @see requiresCompositing
*/
virtual bool compositingPossible() const;
/**
* Returns a user facing text explaining why compositing is not possible in case
* compositingPossible returns @c false.
*
* The default implementation returns an empty string.
* @see compositingPossible
*/
virtual QString compositingNotPossibleReason() const;
/**
* Whether OpenGL compositing is broken.
* The Platform can implement this method if it is able to detect whether OpenGL compositing
* broke (e.g. triggered a crash in a previous run).
*
* Default implementation returns @c false.
* @see createOpenGLSafePoint
*/
virtual bool openGLCompositingIsBroken() const;
enum class OpenGLSafePoint {
PreInit,
PostInit,
PreFrame,
PostFrame,
PostLastGuardedFrame
};
/**
* This method is invoked before and after creating the OpenGL rendering Scene.
* An implementing Platform can use it to detect crashes triggered by the OpenGL implementation.
* This can be used for openGLCompositingIsBroken.
*
* The default implementation does nothing.
* @see openGLCompositingIsBroken.
*/
virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint);
/**
* Starts an interactive window selection process.
*
* Once the user selected a window the @p callback is invoked with the selected Toplevel as
* argument. In case the user cancels the interactive window selection or selecting a window is currently
* not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument.
*
* During the interactive window selection the cursor is turned into a crosshair cursor unless
* @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape
* to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape.
*
* The default implementation forwards to InputRedirection.
*
* @param callback The function to invoke once the interactive window selection ends
* @param cursorName The optional name of the cursor shape to use, default is crosshair
*/
virtual void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName = QByteArray());
/**
* Starts an interactive position selection process.
*
* Once the user selected a position on the screen the @p callback is invoked with
* the selected point as argument. In case the user cancels the interactive position selection
* or selecting a position is currently not possible (e.g. screen locked) the @p callback
* is invoked with a point at @c -1 as x and y argument.
*
* During the interactive window selection the cursor is turned into a crosshair cursor.
*
* The default implementation forwards to InputRedirection.
*
* @param callback The function to invoke once the interactive position selection ends
*/
virtual void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
/**
* Platform specific preparation for an @p action which is used for KGlobalAccel.
*
* A platform might need to do preparation for an @p action before
* it can be used with KGlobalAccel.
*
* Code using KGlobalAccel should invoke this method for the @p action
* prior to setting up any shortcuts and connections.
*
* The default implementation does nothing.
*
* @param action The action which will be used with KGlobalAccel.
* @since 5.10
*/
virtual void setupActionForGlobalAccel(QAction *action);
bool usesSoftwareCursor() const {
return m_softWareCursor;
}
/**
* Returns a PlatformCursorImage. By default this is created by softwareCursor and
* softwareCursorHotspot. An implementing subclass can use this to provide a better
* suited PlatformCursorImage.
*
* @see softwareCursor
* @see softwareCursorHotspot
* @since 5.9
*/
virtual PlatformCursorImage cursorImage() const;
/**
* The Platform cursor image should be hidden.
* @see showCursor
* @see doHideCursor
* @see isCursorHidden
* @since 5.9
*/
void hideCursor();
/**
* The Platform cursor image should be shown again.
* @see hideCursor
* @see doShowCursor
* @see isCursorHidden
* @since 5.9
*/
void showCursor();
/**
* Whether the cursor is currently hidden.
* @see showCursor
* @see hideCursor
* @since 5.9
*/
bool isCursorHidden() const {
return m_hideCursorCounter > 0;
}
bool isReady() const {
return m_ready;
}
void setInitialWindowSize(const QSize &size) {
m_initialWindowSize = size;
}
void setDeviceIdentifier(const QByteArray &identifier) {
m_deviceIdentifier = identifier;
}
bool supportsPointerWarping() const {
return m_pointerWarping;
}
bool areOutputsEnabled() const {
return m_outputsEnabled;
}
void setOutputsEnabled(bool enabled) {
m_outputsEnabled = enabled;
}
int initialOutputCount() const {
return m_initialOutputCount;
}
void setInitialOutputCount(int count) {
m_initialOutputCount = count;
}
qreal initialOutputScale() const {
return m_initialOutputScale;
}
void setInitialOutputScale(qreal scale) {
m_initialOutputScale = scale;
}
/**
* Creates the OverlayWindow required for X11 based compositors.
* Default implementation returns @c nullptr.
*/
virtual OverlayWindow *createOverlayWindow();
/**
* Queries the current X11 time stamp of the X server.
*/
void updateXTime();
/**
* Creates the OutlineVisual for the given @p outline.
* Default implementation creates an OutlineVisual suited for composited usage.
*/
virtual OutlineVisual *createOutline(Outline *outline);
/**
* Creates the Decoration::Renderer for the given @p client.
*
* The default implementation creates a Renderer suited for the Compositor, @c nullptr if there is no Compositor.
*/
virtual Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client);
/**
* Platform specific way to invert the screen.
* Default implementation invokes the invert effect
*/
virtual void invertScreen();
/**
* Default implementation creates an EffectsHandlerImp;
*/
virtual void createEffectsHandler(Compositor *compositor, Scene *scene);
/**
* The CompositingTypes supported by the Platform.
* The first item should be the most preferred one.
* @since 5.11
*/
virtual QVector<CompositingType> supportedCompositors() const = 0;
/**
* Whether gamma control is supported by the backend.
* @since 5.12
*/
bool supportsGammaControl() const {
return m_supportsGammaControl;
}
ColorCorrect::Manager *colorCorrectManager() {
return m_colorCorrect;
}
// outputs with connections (org_kde_kwin_outputdevice)
virtual Outputs outputs() const {
return Outputs();
}
// actively compositing outputs (wl_output)
virtual Outputs enabledOutputs() const {
return Outputs();
}
AbstractOutput *findOutput(int screenId);
AbstractOutput *findOutput(const QByteArray &uuid);
/**
* A string of information to include in kwin debug output
* It should not be translated.
*
* The base implementation prints the name.
* @since 5.12
*/
virtual QString supportInformation() const;
/**
* The compositor plugin which got selected from @ref supportedCompositors.
* Prior to selecting a compositor this returns @c NoCompositing.
*
* This method allows the platforms to limit the offerings in @ref supportedCompositors
* in case they do not support runtime compositor switching
*/
CompositingType selectedCompositor() const
{
return m_selectedCompositor;
}
/**
* Used by Compositor to set the used compositor.
*/
void setSelectedCompositor(CompositingType type)
{
m_selectedCompositor = type;
}
public Q_SLOTS:
void pointerMotion(const QPointF &position, quint32 time);
void pointerButtonPressed(quint32 button, quint32 time);
void pointerButtonReleased(quint32 button, quint32 time);
void pointerAxisHorizontal(qreal delta, quint32 time, qint32 discreteDelta = 0,
InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown);
void pointerAxisVertical(qreal delta, quint32 time, qint32 discreteDelta = 0,
InputRedirection::PointerAxisSource source = InputRedirection::PointerAxisSourceUnknown);
void keyboardKeyPressed(quint32 key, quint32 time);
void keyboardKeyReleased(quint32 key, quint32 time);
void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
void keymapChange(int fd, uint32_t size);
void touchDown(qint32 id, const QPointF &pos, quint32 time);
void touchUp(qint32 id, quint32 time);
void touchMotion(qint32 id, const QPointF &pos, quint32 time);
void touchCancel();
void touchFrame();
void processSwipeGestureBegin(int fingerCount, quint32 time);
void processSwipeGestureUpdate(const QSizeF &delta, quint32 time);
void processSwipeGestureEnd(quint32 time);
void processSwipeGestureCancelled(quint32 time);
void processPinchGestureBegin(int fingerCount, quint32 time);
void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time);
void processPinchGestureEnd(quint32 time);
void processPinchGestureCancelled(quint32 time);
void cursorRendered(const QRect &geometry);
Q_SIGNALS:
void screensQueried();
void initFailed();
void readyChanged(bool);
/**
* Emitted by backends using a one screen (nested window) approach and when the size of that changes.
*/
void screenSizeChanged();
protected:
explicit Platform(QObject *parent = nullptr);
void setSoftWareCursor(bool set);
void repaint(const QRect &rect);
void setReady(bool ready);
QSize initialWindowSize() const {
return m_initialWindowSize;
}
QByteArray deviceIdentifier() const {
return m_deviceIdentifier;
}
void setSupportsPointerWarping(bool set) {
m_pointerWarping = set;
}
void setSupportsGammaControl(bool set) {
m_supportsGammaControl = set;
}
/**
* Whether the backend is supposed to change the configuration of outputs.
*/
void supportsOutputChanges() {
m_supportsOutputChanges = true;
}
/**
* Actual platform specific way to hide the cursor.
* Sub-classes need to implement if they support hiding the cursor.
*
* This method is invoked by hideCursor if the cursor needs to be hidden.
* The default implementation does nothing.
*
* @see doShowCursor
* @see hideCursor
* @see showCursor
*/
virtual void doHideCursor();
/**
* Actual platform specific way to show the cursor.
* Sub-classes need to implement if they support showing the cursor.
*
* This method is invoked by showCursor if the cursor needs to be shown again.
*
* @see doShowCursor
* @see hideCursor
* @see showCursor
*/
virtual void doShowCursor();
private:
void triggerCursorRepaint();
bool m_softWareCursor = false;
struct {
QRect lastRenderedGeometry;
} m_cursor;
bool m_ready = false;
QSize m_initialWindowSize;
QByteArray m_deviceIdentifier;
bool m_pointerWarping = false;
bool m_outputsEnabled = true;
int m_initialOutputCount = 1;
qreal m_initialOutputScale = 1;
EGLDisplay m_eglDisplay;
EGLConfig m_eglConfig = nullptr;
EGLContext m_context = EGL_NO_CONTEXT;
EGLSurface m_surface = EGL_NO_SURFACE;
int m_hideCursorCounter = 0;
ColorCorrect::Manager *m_colorCorrect = nullptr;
bool m_supportsGammaControl = false;
bool m_supportsOutputChanges = false;
CompositingType m_selectedCompositor = NoCompositing;
};
}
Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform")
#endif