kwin/src/scene/windowitem.cpp

296 lines
8.6 KiB
C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene/windowitem.h"
#include "deleted.h"
#include "internalwindow.h"
#include "scene/decorationitem.h"
#include "scene/shadowitem.h"
#include "scene/surfaceitem_internal.h"
#include "scene/surfaceitem_wayland.h"
#include "scene/surfaceitem_x11.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
#include <KDecoration2/Decoration>
namespace KWin
{
WindowItem::WindowItem(Window *window, Scene *scene, Item *parent)
: Item(scene, parent)
, m_window(window)
{
connect(window, &Window::decorationChanged, this, &WindowItem::updateDecorationItem);
updateDecorationItem();
connect(window, &Window::shadowChanged, this, &WindowItem::updateShadowItem);
updateShadowItem();
connect(window, &Window::frameGeometryChanged, this, &WindowItem::updatePosition);
updatePosition();
if (waylandServer()) {
connect(waylandServer(), &WaylandServer::lockStateChanged, this, &WindowItem::updateVisibility);
}
connect(window, &Window::lockScreenOverlayChanged, this, &WindowItem::updateVisibility);
connect(window, &Window::minimizedChanged, this, &WindowItem::updateVisibility);
connect(window, &Window::hiddenChanged, this, &WindowItem::updateVisibility);
connect(window, &Window::activitiesChanged, this, &WindowItem::updateVisibility);
connect(window, &Window::desktopChanged, this, &WindowItem::updateVisibility);
connect(workspace(), &Workspace::currentActivityChanged, this, &WindowItem::updateVisibility);
connect(workspace(), &Workspace::currentDesktopChanged, this, &WindowItem::updateVisibility);
updateVisibility();
connect(window, &Window::opacityChanged, this, &WindowItem::updateOpacity);
updateOpacity();
connect(window, &Window::windowClosed, this, &WindowItem::handleWindowClosed);
}
WindowItem::~WindowItem()
{
}
SurfaceItem *WindowItem::surfaceItem() const
{
return m_surfaceItem.get();
}
DecorationItem *WindowItem::decorationItem() const
{
return m_decorationItem.get();
}
ShadowItem *WindowItem::shadowItem() const
{
return m_shadowItem.get();
}
Window *WindowItem::window() const
{
return m_window;
}
void WindowItem::refVisible(int reason)
{
if (reason & PAINT_DISABLED_BY_HIDDEN) {
m_forceVisibleByHiddenCount++;
}
if (reason & PAINT_DISABLED_BY_DELETE) {
m_forceVisibleByDeleteCount++;
}
if (reason & PAINT_DISABLED_BY_DESKTOP) {
m_forceVisibleByDesktopCount++;
}
if (reason & PAINT_DISABLED_BY_MINIMIZE) {
m_forceVisibleByMinimizeCount++;
}
if (reason & PAINT_DISABLED_BY_ACTIVITY) {
m_forceVisibleByActivityCount++;
}
updateVisibility();
}
void WindowItem::unrefVisible(int reason)
{
if (reason & PAINT_DISABLED_BY_HIDDEN) {
Q_ASSERT(m_forceVisibleByHiddenCount > 0);
m_forceVisibleByHiddenCount--;
}
if (reason & PAINT_DISABLED_BY_DELETE) {
Q_ASSERT(m_forceVisibleByDeleteCount > 0);
m_forceVisibleByDeleteCount--;
}
if (reason & PAINT_DISABLED_BY_DESKTOP) {
Q_ASSERT(m_forceVisibleByDesktopCount > 0);
m_forceVisibleByDesktopCount--;
}
if (reason & PAINT_DISABLED_BY_MINIMIZE) {
Q_ASSERT(m_forceVisibleByMinimizeCount > 0);
m_forceVisibleByMinimizeCount--;
}
if (reason & PAINT_DISABLED_BY_ACTIVITY) {
Q_ASSERT(m_forceVisibleByActivityCount > 0);
m_forceVisibleByActivityCount--;
}
updateVisibility();
}
void WindowItem::handleWindowClosed(Window *original, Deleted *deleted)
{
m_window = deleted;
}
bool WindowItem::computeVisibility() const
{
if (waylandServer() && waylandServer()->isScreenLocked()) {
return m_window->isLockScreen() || m_window->isInputMethod() || m_window->isLockScreenOverlay();
}
if (m_window->isDeleted()) {
if (m_forceVisibleByDeleteCount == 0) {
return false;
}
}
if (!m_window->isOnCurrentDesktop()) {
if (m_forceVisibleByDesktopCount == 0) {
return false;
}
}
if (!m_window->isOnCurrentActivity()) {
if (m_forceVisibleByActivityCount == 0) {
return false;
}
}
if (m_window->isMinimized()) {
if (m_forceVisibleByMinimizeCount == 0) {
return false;
}
}
if (m_window->isHiddenInternal()) {
if (m_forceVisibleByHiddenCount == 0) {
return false;
}
}
return true;
}
void WindowItem::updateVisibility()
{
setVisible(computeVisibility());
}
void WindowItem::updatePosition()
{
setPosition(m_window->pos());
}
void WindowItem::updateSurfaceItem(SurfaceItem *surfaceItem)
{
m_surfaceItem.reset(surfaceItem);
if (m_surfaceItem) {
connect(m_window, &Window::shadeChanged, this, &WindowItem::updateSurfaceVisibility);
connect(m_window, &Window::bufferGeometryChanged, this, &WindowItem::updateSurfacePosition);
connect(m_window, &Window::frameGeometryChanged, this, &WindowItem::updateSurfacePosition);
connect(surfaceItem, &SurfaceItem::damaged, this, &WindowItem::markDamaged);
connect(surfaceItem, &SurfaceItem::childAdded, this, [this](Item *item) {
auto surfaceItem = static_cast<SurfaceItem *>(item);
connect(surfaceItem, &SurfaceItem::damaged, this, &WindowItem::markDamaged);
});
updateSurfacePosition();
updateSurfaceVisibility();
} else {
disconnect(m_window, &Window::shadeChanged, this, &WindowItem::updateSurfaceVisibility);
disconnect(m_window, &Window::bufferGeometryChanged, this, &WindowItem::updateSurfacePosition);
disconnect(m_window, &Window::frameGeometryChanged, this, &WindowItem::updateSurfacePosition);
}
}
void WindowItem::updateSurfacePosition()
{
const QRectF bufferGeometry = m_window->bufferGeometry();
const QRectF frameGeometry = m_window->frameGeometry();
m_surfaceItem->setPosition(bufferGeometry.topLeft() - frameGeometry.topLeft());
}
void WindowItem::updateSurfaceVisibility()
{
m_surfaceItem->setVisible(!m_window->isShade());
}
void WindowItem::updateShadowItem()
{
Shadow *shadow = m_window->shadow();
if (shadow) {
if (!m_shadowItem || m_shadowItem->shadow() != shadow) {
m_shadowItem.reset(new ShadowItem(shadow, m_window, scene(), this));
}
if (m_decorationItem) {
m_shadowItem->stackBefore(m_decorationItem.get());
} else if (m_surfaceItem) {
m_shadowItem->stackBefore(m_surfaceItem.get());
}
markDamaged();
} else {
m_shadowItem.reset();
}
}
void WindowItem::updateDecorationItem()
{
if (m_window->isDeleted() || m_window->isZombie()) {
return;
}
if (m_window->decoration()) {
m_decorationItem.reset(new DecorationItem(m_window->decoration(), m_window, scene(), this));
if (m_shadowItem) {
m_decorationItem->stackAfter(m_shadowItem.get());
} else if (m_surfaceItem) {
m_decorationItem->stackBefore(m_surfaceItem.get());
}
connect(m_window->decoration(), &KDecoration2::Decoration::damaged, this, &WindowItem::markDamaged);
markDamaged();
} else {
m_decorationItem.reset();
}
}
void WindowItem::updateOpacity()
{
setOpacity(m_window->opacity());
}
void WindowItem::markDamaged()
{
Q_EMIT m_window->damaged(m_window);
}
WindowItemX11::WindowItemX11(Window *window, Scene *scene, Item *parent)
: WindowItem(window, scene, parent)
{
initialize();
// Xwayland windows and Wayland surfaces are associated asynchronously.
connect(window, &Window::surfaceChanged, this, &WindowItemX11::initialize);
}
void WindowItemX11::initialize()
{
switch (kwinApp()->operationMode()) {
case Application::OperationModeX11:
updateSurfaceItem(new SurfaceItemX11(window(), scene(), this));
break;
case Application::OperationModeXwayland:
if (!window()->surface()) {
updateSurfaceItem(nullptr);
} else {
updateSurfaceItem(new SurfaceItemXwayland(window(), scene(), this));
}
break;
case Application::OperationModeWaylandOnly:
Q_UNREACHABLE();
}
}
WindowItemWayland::WindowItemWayland(Window *window, Scene *scene, Item *parent)
: WindowItem(window, scene, parent)
{
updateSurfaceItem(new SurfaceItemWayland(window->surface(), scene, this));
}
WindowItemInternal::WindowItemInternal(InternalWindow *window, Scene *scene, Item *parent)
: WindowItem(window, scene, parent)
{
updateSurfaceItem(new SurfaceItemInternal(window, scene, this));
}
} // namespace KWin