![]() As OpenGL ES 3.0 supports framebuffer blit, we don't have to ifdef it any more. |
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.. | ||
CMakeLists.txt | ||
screenshot.cpp | ||
screenshot.h |
![]() As OpenGL ES 3.0 supports framebuffer blit, we don't have to ifdef it any more. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
screenshot.cpp | ||
screenshot.h |