kwin/utils.h

171 lines
4.9 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_UTILS_H
#define KWIN_UTILS_H
#include <qvaluelist.h>
#include <qwidget.h>
#include <kmanagerselection.h>
#include <netwm_def.h>
namespace KWinInternal
{
const int SUPPORTED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask
| NET::ToolbarMask | NET::MenuMask | NET::DialogMask | NET::OverrideMask | NET::TopMenuMask
| NET::UtilityMask | NET::SplashMask;
const long ClientWinMask = KeyPressMask | KeyReleaseMask |
ButtonPressMask | ButtonReleaseMask |
KeymapStateMask |
ButtonMotionMask |
PointerMotionMask | // need this, too!
EnterWindowMask | LeaveWindowMask |
FocusChangeMask |
ExposureMask |
StructureNotifyMask |
SubstructureRedirectMask;
class Client;
class Group;
class Options;
typedef QValueList< Client* > ClientList;
typedef QValueList< const Client* > ConstClientList;
typedef QValueList< Group* > GroupList;
typedef QValueList< const Group* > ConstGroupList;
extern Options* options;
enum Layer
{
UnknownLayer = -1,
FirstLayer = 0,
DesktopLayer = FirstLayer,
BelowLayer,
NormalLayer,
DockLayer,
AboveLayer,
ActiveLayer, // active fullscreen, or active dialog
NumLayers // number of layers, must be last
};
// yes, I know this is not 100% like standard operator++
inline void operator++( Layer& lay )
{
lay = static_cast< Layer >( lay + 1 );
}
// Some KWin classes, mainly Client and Workspace, are very tighly coupled,
// and some of the methods of one class may be called only from speficic places.
// Those methods have additional allowed_t argument. If you pass Allowed
// as an argument to any function, make sure you really know what you're doing.
enum allowed_t { Allowed };
// some enums to have more readable code, instead of using bools
enum ForceGeometry_t { NormalGeometrySet, ForceGeometrySet };
class Shape
{
public:
static bool available() { return kwin_has_shape; }
static bool hasShape( WId w);
static int shapeEvent();
static void init();
private:
static int kwin_has_shape;
static int kwin_shape_event;
};
class Motif
{
public:
static bool noBorder( WId w );
static bool funcFlags( WId w, bool& resize, bool& move, bool& minimize,
bool& maximize, bool& close );
struct MwmHints
{
ulong flags;
ulong functions;
ulong decorations;
long input_mode;
ulong status;
};
enum { MWM_HINTS_FUNCTIONS = (1L << 0),
MWM_HINTS_DECORATIONS = (1L << 1),
MWM_FUNC_ALL = (1L << 0),
MWM_FUNC_RESIZE = (1L << 1),
MWM_FUNC_MOVE = (1L << 2),
MWM_FUNC_MINIMIZE = (1L << 3),
MWM_FUNC_MAXIMIZE = (1L << 4),
MWM_FUNC_CLOSE = (1L << 5)
};
};
class KWinSelectionOwner
: public KSelectionOwner
{
Q_OBJECT
public:
KWinSelectionOwner( int screen );
protected:
virtual bool genericReply( Atom target, Atom property, Window requestor );
virtual void replyTargets( Atom property, Window requestor );
virtual void getAtoms();
private:
Atom make_selection_atom( int screen );
static Atom xa_version;
};
QCString getStringProperty(WId w, Atom prop, char separator=0);
void kwin_updateTime();
// for STL-like algo's
#define KWIN_CHECK_PREDICATE( name, check ) \
struct name \
{ \
inline bool operator()( const Client* cl ) { return check; }; \
}
#define KWIN_COMPARE_PREDICATE( name, type, check ) \
struct name \
{ \
typedef type type_helper; /* in order to work also with type being 'const Client*' etc. */ \
inline name( const type_helper& compare_value ) : value( compare_value ) {}; \
inline bool operator()( const Client* cl ) { return check; }; \
const type_helper& value; \
}
#define KWIN_PROCEDURE( name, action ) \
struct name \
{ \
inline void operator()( Client* cl ) { action; }; \
}
KWIN_CHECK_PREDICATE( TruePredicate, cl == cl /*true, avoid warning about 'cl' */ );
inline
int timestampCompare( Time time1, Time time2 ) // like strcmp()
{
if( time1 == time2 )
return 0;
return ( time1 - time2 ) < 1000000000 ? 1 : -1; // time1 > time2 -> 1, handle wrapping
}
} // namespace
#endif