kwin/effects/fadein.cpp

66 lines
1.7 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "fadein.h"
#include <client.h>
namespace KWinInternal
{
void FadeInEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
{
if( windows.contains( w ))
{
windows[ w ] += time / 1000.; // complete change in 1000ms
if( windows[ w ] < 1 )
{
*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
}
else
windows.remove( w );
}
effects->prePaintWindow( w, mask, region, time );
}
void FadeInEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w ))
{
data.opacity *= windows[ w ];
}
effects->paintWindow( w, mask, region, data );
}
void FadeInEffect::postPaintWindow( EffectWindow* w )
{
if( windows.contains( w ))
w->window()->addRepaintFull(); // trigger next animation repaint
effects->postPaintWindow( w );
}
void FadeInEffect::windowAdded( EffectWindow* c )
{
Client* cc = dynamic_cast< Client* >( c->window());
if( cc == NULL || cc->isOnCurrentDesktop())
{
windows[ c ] = 0;
c->window()->addRepaintFull();
}
}
void FadeInEffect::windowClosed( EffectWindow* c )
{
windows.remove( c );
}
} // namespace