kwin/effects/invert
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
..
data Fix modulation in Invert effect 2013-07-08 08:31:51 +02:00
CMakeLists.txt GLSL 1.40 shader for invert effect 2013-05-23 09:34:51 +02:00
invert.cpp Turn built-in effects into a library kwin links against 2014-01-24 14:13:59 +01:00
invert.desktop SVN_SILENT made messages (.desktop file) 2014-01-19 04:06:03 +00:00
invert.h Merge branch 'master' into frameworks-scratch 2013-09-24 11:28:38 +02:00
invert_config.cpp Port KWin/Effects from KDebug to QDebug 2013-09-02 11:03:29 +02:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2013-06-09 03:47:41 +00:00
invert_config.h Use Q_SLOTS and Q_SIGNALS instead of slots and signals 2013-07-24 09:46:54 +02:00