kwin/effects/highlightwindow/highlightwindow.h

83 lines
2.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_HIGHLIGHTWINDOW_H
#define KWIN_HIGHLIGHTWINDOW_H
#include <kwineffects.h>
namespace KWin
{
class HighlightWindowEffect
: public Effect
{
Q_OBJECT
public:
HighlightWindowEffect();
virtual ~HighlightWindowEffect();
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 70;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotPropertyNotify(KWin::EffectWindow* w, long atom, EffectWindow *addedWindow = NULL);
private:
void prepareHighlighting();
void finishHighlighting();
bool m_finishing;
float m_fadeDuration;
QHash<EffectWindow*, float> m_windowOpacity;
long m_atom;
QList<EffectWindow*> m_highlightedWindows;
EffectWindow* m_monitorWindow;
QList<WId> m_highlightedIds;
// Offscreen position cache
/*QRect m_thumbArea; // Thumbnail area
QPoint m_arrowTip; // Position of the arrow's tip
QPoint m_arrowA; // Arrow vertex position at the base (First)
QPoint m_arrowB; // Arrow vertex position at the base (Second)
// Helper functions
inline double aspectRatio( EffectWindow *w )
{ return w->width() / double( w->height() ); }
inline int widthForHeight( EffectWindow *w, int height )
{ return int(( height / double( w->height() )) * w->width() ); }
inline int heightForWidth( EffectWindow *w, int width )
{ return int(( width / double( w->width() )) * w->height() ); }*/
};
} // namespace
#endif