kwin/clients/oxygen/oxygenbutton.h

187 lines
5.1 KiB
C++

#ifndef oxygenbutton_h
#define oxygenbutton_h
//////////////////////////////////////////////////////////////////////////////
// Button.h
// -------------------
//
// Copyright (c) 2006, 2007 Riccardo Iaconelli <riccardo@kde.org>
// Copyright (c) 2006, 2007 Casper Boemann <cbr@boemann.dk>
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include <kcommondecoration.h>
#include "oxygenfactory.h"
#include "oxygenanimation.h"
namespace Oxygen
{
class Client;
enum ButtonStatus {
Normal,
Hovered,
Pressed
};
Q_DECLARE_FLAGS(ButtonState, ButtonStatus)
class Button : public KCommonDecorationButton
{
Q_OBJECT
//! declare animation progress property
Q_PROPERTY( qreal glowIntensity READ glowIntensity WRITE setGlowIntensity )
public:
//! constructor
explicit Button(Client &parent,
const QString &tip=QString(),
ButtonType type=ButtonHelp );
//! destructor
~Button();
//! destructor
QSize sizeHint() const;
//! button type
ButtonType type( void ) const
{ return _type; }
//! set force inactive
/*! returns true if value was actually changed */
void setForceInactive( const bool& value )
{ _forceInactive = value; }
//! configuration reset
virtual void reset( unsigned long );
//!@name glow animation
//@{
void setGlowIntensity( qreal value )
{
if( _glowIntensity == value ) return;
_glowIntensity = value;
update();
}
qreal glowIntensity( void ) const
{ return _glowIntensity; }
//@}
protected:
//! press event
void mousePressEvent(QMouseEvent* );
//! release event
void mouseReleaseEvent(QMouseEvent* );
//! enter event
void enterEvent( QEvent* );
//! leave event
void leaveEvent(QEvent* );
//! paint
void paintEvent(QPaintEvent* );
//! draw icon
void drawIcon(QPainter*);
//! color
QColor buttonDetailColor(const QPalette& ) const;
//! color
QColor buttonDetailColor(const QPalette& palette, bool active ) const
{
return active ?
palette.color(QPalette::Active, QPalette::WindowText):
_helper.inactiveTitleBarTextColor( palette );
}
//! true if animation is in progress
bool isAnimated( void ) const
{ return _glowAnimation->isRunning(); }
//! true if button is active
bool isActive( void ) const;
//! true if buttons hover are animated
bool animateButtonHover( void ) const;
//!@name button properties
//@{
//! true if button if of menu type
bool isMenuButton( void ) const
{ return _type == ButtonMenu || _type == ButtonItemMenu; }
//! true if button is of toggle type
bool isToggleButton( void ) const
{ return _type == ButtonSticky || _type == ButtonAbove || _type == ButtonBelow; }
//! true if button if of close type
bool isCloseButton( void ) const
{ return _type == ButtonClose || _type == ButtonItemClose; }
//! true if button has decoration
bool hasDecoration( void ) const
{ return !isMenuButton() && _type != ButtonItemClose; }
//@}
private:
//! parent client
const Client &_client;
//! helper
DecoHelper &_helper;
//! button type
ButtonType _type;
//! button status
ButtonState _status;
//! true if button should be forced inactive
bool _forceInactive;
//! glow animation
//Animation::Pointer _glowAnimation;
Animation* _glowAnimation;
//! glow intensity
qreal _glowIntensity;
};
} //namespace Oxygen
#endif