kwin/plugins/windowsystem/windowsystem.cpp

329 lines
6.7 KiB
C++

/*
* Copyright 2019 Martin Flöser <mgraesslin@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "windowsystem.h"
#include <KWindowSystem/KWindowSystem>
#include <QGuiApplication>
#include <QWindow>
Q_DECLARE_METATYPE(NET::WindowType)
namespace KWin
{
WindowSystem::WindowSystem()
: QObject()
, KWindowSystemPrivate()
{
}
void WindowSystem::activateWindow(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
// KWin cannot activate own windows
}
void WindowSystem::forceActiveWindow(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
// KWin cannot activate own windows
}
WId WindowSystem::activeWindow()
{
// KWin internal should not use KWindowSystem to find active window
return 0;
}
bool WindowSystem::allowedActionsSupported()
{
return false;
}
void WindowSystem::allowExternalProcessWindowActivation(int pid)
{
Q_UNUSED(pid)
}
bool WindowSystem::compositingActive()
{
// wayland is always composited
return true;
}
void WindowSystem::connectNotify(const QMetaMethod &signal)
{
Q_UNUSED(signal)
}
QPoint WindowSystem::constrainViewportRelativePosition(const QPoint &pos)
{
Q_UNUSED(pos)
return QPoint();
}
int WindowSystem::currentDesktop()
{
// KWin internal should not use KWindowSystem to find current desktop
return 0;
}
void WindowSystem::demandAttention(WId win, bool set)
{
Q_UNUSED(win)
Q_UNUSED(set)
}
QString WindowSystem::desktopName(int desktop)
{
Q_UNUSED(desktop)
return QString();
}
QPoint WindowSystem::desktopToViewport(int desktop, bool absolute)
{
Q_UNUSED(desktop)
Q_UNUSED(absolute)
return QPoint();
}
#ifndef KWINDOWSYSTEM_NO_DEPRECATED
WId WindowSystem::groupLeader(WId window)
{
Q_UNUSED(window)
return 0;
}
#endif
bool WindowSystem::icccmCompliantMappingState()
{
return false;
}
QPixmap WindowSystem::icon(WId win, int width, int height, bool scale, int flags)
{
Q_UNUSED(win)
Q_UNUSED(width)
Q_UNUSED(height)
Q_UNUSED(scale)
Q_UNUSED(flags)
return QPixmap();
}
void WindowSystem::lowerWindow(WId win)
{
Q_UNUSED(win)
}
bool WindowSystem::mapViewport()
{
return false;
}
void WindowSystem::minimizeWindow(WId win)
{
Q_UNUSED(win)
}
void WindowSystem::unminimizeWindow(WId win)
{
Q_UNUSED(win)
}
int WindowSystem::numberOfDesktops()
{
// KWin internal should not use KWindowSystem to find number of desktops
return 1;
}
void WindowSystem::raiseWindow(WId win)
{
Q_UNUSED(win)
}
QString WindowSystem::readNameProperty(WId window, long unsigned int atom)
{
Q_UNUSED(window)
Q_UNUSED(atom)
return QString();
}
void WindowSystem::setBlockingCompositing(WId window, bool active)
{
Q_UNUSED(window)
Q_UNUSED(active)
}
void WindowSystem::setCurrentDesktop(int desktop)
{
Q_UNUSED(desktop)
// KWin internal should not use KWindowSystem to set current desktop
}
void WindowSystem::setDesktopName(int desktop, const QString &name)
{
Q_UNUSED(desktop)
Q_UNUSED(name)
// KWin internal should not use KWindowSystem to set desktop name
}
void WindowSystem::setExtendedStrut(WId win, int left_width, int left_start, int left_end, int right_width, int right_start, int right_end, int top_width, int top_start, int top_end, int bottom_width, int bottom_start, int bottom_end)
{
Q_UNUSED(win)
Q_UNUSED(left_width)
Q_UNUSED(left_start)
Q_UNUSED(left_end)
Q_UNUSED(right_width)
Q_UNUSED(right_start)
Q_UNUSED(right_end)
Q_UNUSED(top_width)
Q_UNUSED(top_start)
Q_UNUSED(top_end)
Q_UNUSED(bottom_width)
Q_UNUSED(bottom_start)
Q_UNUSED(bottom_end)
}
void WindowSystem::setStrut(WId win, int left, int right, int top, int bottom)
{
Q_UNUSED(win)
Q_UNUSED(left)
Q_UNUSED(right)
Q_UNUSED(top)
Q_UNUSED(bottom)
}
void WindowSystem::setIcons(WId win, const QPixmap &icon, const QPixmap &miniIcon)
{
Q_UNUSED(win)
Q_UNUSED(icon)
Q_UNUSED(miniIcon)
}
void WindowSystem::setOnActivities(WId win, const QStringList &activities)
{
Q_UNUSED(win)
Q_UNUSED(activities)
}
void WindowSystem::setOnAllDesktops(WId win, bool b)
{
Q_UNUSED(win)
Q_UNUSED(b)
}
void WindowSystem::setOnDesktop(WId win, int desktop)
{
Q_UNUSED(win)
Q_UNUSED(desktop)
}
void WindowSystem::setShowingDesktop(bool showing)
{
Q_UNUSED(showing)
// KWin should not use KWindowSystem to set showing desktop state
}
void WindowSystem::clearState(WId win, NET::States state)
{
// KWin's windows don't support state
Q_UNUSED(win)
Q_UNUSED(state)
}
void WindowSystem::setState(WId win, NET::States state)
{
// KWin's windows don't support state
Q_UNUSED(win)
Q_UNUSED(state)
}
void WindowSystem::setType(WId win, NET::WindowType windowType)
{
const auto windows = qApp->allWindows();
auto it = std::find_if(windows.begin(), windows.end(), [win] (QWindow *w) { return w->winId() == win; });
if (it == windows.end()) {
return;
}
(*it)->setProperty("kwin_windowType", QVariant::fromValue(windowType));
}
void WindowSystem::setUserTime(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
}
bool WindowSystem::showingDesktop()
{
// KWin should not use KWindowSystem for showing desktop state
return false;
}
QList< WId > WindowSystem::stackingOrder()
{
// KWin should not use KWindowSystem for stacking order
return {};
}
#ifndef KWINDOWSYSTEM_NO_DEPRECATED
WId WindowSystem::transientFor(WId window)
{
Q_UNUSED(window)
return 0;
}
#endif
int WindowSystem::viewportToDesktop(const QPoint &pos)
{
Q_UNUSED(pos)
return 0;
}
int WindowSystem::viewportWindowToDesktop(const QRect &r)
{
Q_UNUSED(r)
return 0;
}
QList< WId > WindowSystem::windows()
{
return {};
}
QRect WindowSystem::workArea(const QList< WId > &excludes, int desktop)
{
Q_UNUSED(excludes)
Q_UNUSED(desktop)
return {};
}
QRect WindowSystem::workArea(int desktop)
{
Q_UNUSED(desktop)
return {};
}
}