kwin/clients/oxygen/oxygenfactory.h

162 lines
4.2 KiB
C++

#ifndef oxygen_h
#define oxygen_h
//////////////////////////////////////////////////////////////////////////////
// oxygen.h
// -------------------
//
// Copyright (c) 2009 Hugo Pereira <hugo.pereira@free.fr>
// Copyright (c) 2006, 2007 Riccardo Iaconelli <ruphy@fsfe.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include <QtCore/QObject>
#include <kdecorationfactory.h>
#include <kdeversion.h>
#include "oxygenconfiguration.h"
#include "oxygendecohelper.h"
#include "oxygenexceptionlist.h"
#include "oxygenshadowcache.h"
namespace Oxygen
{
class Client;
//! buttons
enum ButtonType {
ButtonHelp=0,
ButtonMax,
ButtonMin,
ButtonClose,
ButtonMenu,
ButtonSticky,
ButtonAbove,
ButtonBelow,
ButtonShade,
ButtonTypeCount,
// Close only one tab
ButtonItemClose=100,
// shows the window menu for one tab
ButtonItemMenu
};
Q_DECLARE_FLAGS(ButtonTypes, ButtonType)
enum {
//! this is the top title bar edge
TFRAMESIZE = 3,
/*!
this is the extra title bar top and bottom edges
needed to outline active window title bar
*/
HFRAMESIZE = 4
};
//! window decoration factory
class Factory: public QObject, public KDecorationFactoryUnstable
{
Q_OBJECT
public:
//! constructor
Factory();
//! destructor
virtual ~Factory();
//! create decoration
virtual KDecoration *createDecoration(KDecorationBridge *b);
//! configuration reset
virtual bool reset(unsigned long changed);
//! configuration capabilities
virtual bool supports( Ability ability ) const;
//! true if initialized
virtual bool initialized()
{ return initialized_; }
//! helper
virtual DecoHelper& helper( void )
{ return helper_; }
//! shadow cache
virtual ShadowCache& shadowCache( void )
{ return shadowCache_; }
//! shadow cache
virtual const ShadowCache& shadowCache( void ) const
{ return shadowCache_; }
//! get configuration for a give client
virtual Configuration configuration( const Client& );
private:
//! read configuration from KConfig
bool readConfig();
//! default configuration
const Configuration& defaultConfiguration( void ) const
{ return defaultConfiguration_; }
//! default configuration
Configuration& defaultConfiguration( void )
{ return defaultConfiguration_; }
//! initialization
void setInitialized( bool value )
{ initialized_ = value; }
//! set default configuration
void setDefaultConfiguration( Configuration value )
{ defaultConfiguration_ = value; }
//! initialization flag
bool initialized_;
//! helper
DecoHelper helper_;
//! shadow cache
ShadowCache shadowCache_;
//! default configuration
Configuration defaultConfiguration_;
//! exceptions
ExceptionList exceptions_;
};
}
#endif