kwin/effects/_test/swiveltabs/swiveltabs.cpp

147 lines
4.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Jorge Mata <matamax123@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "swiveltabs.h"
#include <cmath>
namespace KWin
{
KWIN_EFFECT(swiveltabs, SwivelTabsEffect)
KWIN_EFFECT_SUPPORTED(swiveltabs, SwivelTabsEffect::supported())
SwivelTabsEffect::SwivelTabsEffect()
{
isActive = false;
PI = 2.0 * acos(0.0);
reconfigure(ReconfigureAll);
}
bool SwivelTabsEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void SwivelTabsEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = EffectsHandler::effectConfig("SwivelTabs");
vertical = conf.readEntry("SwivelVertical", true);
horizontal = conf.readEntry("SwivelHorizontal", true);
totalTime = conf.readEntry("SwivelDuration", 500);
}
void SwivelTabsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (isActive)
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void SwivelTabsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
if (isActive && (w == windows.show || w == windows.hide)) {
data.quads = data.quads.makeGrid(40);
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED);
windows.time.addTime(time);
}
effects->prePaintWindow(w, data, time);
}
void SwivelTabsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (isActive && (w == windows.show || w == windows.hide)) {
for (int i = 0; i < data.quads.count(); ++i)
transformQuad(data.quads[i]);
}
effects->paintWindow(w, mask, region, data);
}
void SwivelTabsEffect::postPaintWindow(EffectWindow* w)
{
if (isActive && (w == windows.show || w == windows.hide))
w->addRepaintFull();
effects->postPaintWindow(w);
}
void SwivelTabsEffect::transformQuad(WindowQuad &quad)
{
double F = windows.time.progress();
int width = quad[1].x() - quad[0].x();
int height = quad[3].y() - quad[0].y();
int cx = quad[0].x() + (width / 2);
int cy = quad[0].y() + (height / 2);
if (lastF < 0.5 && F > 0.5) {
effects->setElevatedWindow(windows.hide, false);
effects->setElevatedWindow(windows.show, true);
}
lastF = F;
if (F >= 1.0) {
isActive = false;
effects->setElevatedWindow(windows.hide, false);
effects->setElevatedWindow(windows.show, false);
}
if (F < 0.5) {
if (horizontal) {
quad[0].setX(quad[0].x() + (width * F));
quad[3].setX(quad[3].x() + (width * F));
quad[1].setX(quad[1].x() - (width * F));
quad[2].setX(quad[2].x() - (width * F));
}
if (vertical) {
quad[0].setY(quad[0].y() + (height * F));
quad[3].setY(quad[3].y() - (height * F));
quad[1].setY(quad[1].y() + (height * F));
quad[2].setY(quad[2].y() - (height * F));
}
} else {
F -= 0.5;
if (horizontal) {
quad[0].setX(cx - (width * F));
quad[3].setX(cx - (width * F));
quad[1].setX(cx + (width * F));
quad[2].setX(cx + (width * F));
}
if (vertical) {
quad[0].setY(cy - (height * F));
quad[3].setY(cy + (height * F));
quad[1].setY(cy - (height * F));
quad[2].setY(cy + (height * F));
}
}
}
void SwivelTabsEffect::clientGroupItemSwitched(EffectWindow* from, EffectWindow* to)
{
if (isActive || from->isMinimized())
return;
windows.show = to;
windows.hide = from;
windows.time.setCurveShape(TimeLine::LinearCurve);
windows.time.setDuration(animationTime(totalTime));
windows.time.setProgress(0.0f);
lastF = 0.0;
isActive = true;
effects->setElevatedWindow(to, false);
effects->setElevatedWindow(from, true);
}
}