kwin/effects/coverswitch/coverswitch-reflection.glsl

10 lines
193 B
GLSL

uniform vec4 u_frontColor;
uniform vec4 u_backColor;
varying vec2 varyingTexCoords;
void main()
{
gl_FragColor = u_frontColor*(1.0-varyingTexCoords.s) + u_backColor*varyingTexCoords.s;
}