kwin/effects/login/login.cpp

121 lines
3.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "login.h"
#include <kdebug.h>
#include <KDE/KConfigGroup>
namespace KWin
{
KWIN_EFFECT(login, LoginEffect)
LoginEffect::LoginEffect()
: progress(1.0)
, login_window(NULL)
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
}
void LoginEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (login_window != NULL) {
if (progress != 1.0) {
progress = qBound(0.0, progress + time / animationTime(2000), 1.0);
if (progress == 1.0) {
login_window->unrefWindow();
login_window = NULL;
effects->prePaintScreen(data, time);
return;
}
}
}
effects->prePaintScreen(data, time);
}
void LoginEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (progress != 1.0 && w == login_window) {
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
data.setTranslucent();
}
effects->prePaintWindow(w, data, time);
}
void LoginEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (w == login_window) {
if (m_fadeToBlack) {
if (progress < 0.5)
data.brightness *= (1.0 - progress * 2);
if (progress >= 0.5) {
data.opacity *= (1.0 - (progress - 0.5) * 2);
data.brightness = 0;
}
} else if (progress < 1.0) {
data.opacity *= (1.0 - progress);
}
}
effects->paintWindow(w, mask, region, data);
}
void LoginEffect::postPaintScreen()
{
if (login_window != NULL && progress != 1.0)
effects->addRepaintFull();
effects->postPaintScreen();
}
void LoginEffect::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("Login");
m_fadeToBlack = (conf.readEntry("FadeToBlack", false));
}
void LoginEffect::slotWindowClosed(EffectWindow* w)
{
if (isLoginSplash(w)) {
if (login_window)
return; // We already have a window... should never happen.
login_window = w;
login_window->refWindow();
progress = 0.0;
effects->addRepaintFull();
}
}
bool LoginEffect::isLoginSplash(EffectWindow* w)
{
// TODO there should be probably a better way (window type?)
// see also fade effect and composite.cpp
if (w->windowClass() == "ksplashx ksplashx"
|| w->windowClass() == "ksplashsimple ksplashsimple") {
return true;
}
return false;
}
} // namespace