kwin/effects/dimscreen.cpp

169 lines
5.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dimscreen.h"
#include <kwinglutils.h>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <GL/gl.h>
#endif
namespace KWin
{
KWIN_EFFECT( dimscreen, DimScreenEffect )
DimScreenEffect::DimScreenEffect()
: mActivated( false )
, animationDuration( 300 )
, animation( false )
, deactivate( false )
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 );
#endif
}
DimScreenEffect::~DimScreenEffect()
{
}
void DimScreenEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
effects->prePaintScreen( data, time );
}
void DimScreenEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
if( mActivated || deactivate )
{
float opacity = 0.4;
int height = Effect::displayHeight();
if( animation )
{
int elapsed = animationTime.elapsed();
float timeFactor = (float)((float)elapsed/(float)animationDuration);
if( timeFactor > 1.0 )
timeFactor = 1.0;
if( deactivate )
{
opacity = opacity - opacity * timeFactor;
}
else
{
opacity = opacity * timeFactor;
}
}
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
glPolygonMode( GL_FRONT, GL_FILL );
glColor4f( 0.0, 0.0, 0.0, opacity );
float vertices[] = { 0.0, 0.0, 0.0, height, Effect::displayWidth(), height, Effect::displayWidth(), 0.0 };
renderGLGeometry( 4, vertices );
glDisable( GL_BLEND );
glPopAttrib();
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
{
Pixmap pixmap = XCreatePixmap( display(), rootWindow(),
Effect::displayWidth(), Effect::displayHeight(), 32 );
Picture pic = XRenderCreatePicture( display(), pixmap, alphaFormat, 0, NULL );
XFreePixmap( display(), pixmap );
XRenderColor col;
col.alpha = int( opacity * 0xffff );
col.red = int( 0.0 * opacity * 0xffff );
col.green = int( 0.0 * opacity * 0xffff );
col.blue = int( 0.0 * opacity * 0xffff );
XRenderFillRectangle( display(), PictOpSrc, pic, &col, 0, 0,
Effect::displayWidth(), height );
XRenderComposite( display(), PictOpOver,
pic, None, effects->xrenderBufferPicture(),
0, 0, 0, 0, 0, 0, Effect::displayWidth(), height );
XRenderFreePicture( display(), pic );
}
#endif
// re-paint active window
EffectWindow* activeWindow = effects->activeWindow();
if( activeWindow )
{
WindowPaintData data( activeWindow );
effects->drawWindow( activeWindow, 0, activeWindow->geometry(), data );
}
}
}
void DimScreenEffect::postPaintScreen()
{
if( animation )
{
if( animationTime.elapsed() >= animationDuration )
{
animation = false;
deactivate = false;
}
effects->addRepaintFull();
}
effects->postPaintScreen();
}
void DimScreenEffect::paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data )
{
if( mActivated && ( w == effects->activeWindow() ) )
{
return;
}
effects->paintWindow( w, mask, region, data );
}
void DimScreenEffect::windowActivated( EffectWindow *w )
{
if( !w ) return;
QStringList check;
check << "kdesu kdesu";
check << "kdesudo kdesudo";
bool before = mActivated;
if( check.contains( w->windowClass() ) )
{
mActivated = true;
}
else
{
mActivated = false;
}
if( before != mActivated )
{
if( !mActivated )
{
deactivate = true;
}
animation = true;
animationTime.restart();
effects->addRepaintFull();
}
}
} // namespace