kwin/effects/magiclamp
Martin Gräßlin d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
..
CMakeLists.txt Cleaned up the effects/ directory by moving each individual effect into 2009-02-05 15:35:38 +00:00
magiclamp.cpp Use namespaced parameters in signals 2012-03-12 21:37:40 +01:00
magiclamp.desktop Show detailed information why an effect cannot be loaded 2012-05-15 18:02:57 +02:00
magiclamp.h Use namespaced parameters in signals 2012-03-12 21:37:40 +01:00
magiclamp_config.cpp KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
magiclamp_config.desktop SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
magiclamp_config.h KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
magiclamp_config.ui Use KIntSpinBox instead of QSpinBox for better integration with KDE. As a bonus this allows to use plural suffix in spinboxes since KDE 4.3 if necessary. 2009-06-30 20:09:04 +00:00