kwin/scene_qpainter.cpp

619 lines
19 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter.h"
// KWin
#include "client.h"
#include "composite.h"
#include "deleted.h"
#include "effects.h"
#include "main.h"
#include "paintredirector.h"
#include "toplevel.h"
#if HAVE_WAYLAND
#include "wayland_backend.h"
#endif
#include "workspace.h"
#include "xcbutils.h"
// Qt
#include <QDebug>
#include <QPainter>
namespace KWin
{
//****************************************
// QPainterBackend
//****************************************
QPainterBackend::QPainterBackend()
: m_failed(false)
{
}
QPainterBackend::~QPainterBackend()
{
}
bool QPainterBackend::isLastFrameRendered() const
{
return true;
}
OverlayWindow* QPainterBackend::overlayWindow()
{
return NULL;
}
void QPainterBackend::showOverlay()
{
}
void QPainterBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
void QPainterBackend::setFailed(const QString &reason)
{
qWarning() << "Creating the XRender backend failed: " << reason;
m_failed = true;
}
#if HAVE_WAYLAND
//****************************************
// WaylandQPainterBackend
//****************************************
static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
{
Q_UNUSED(data)
Q_UNUSED(time)
reinterpret_cast<WaylandQPainterBackend*>(data)->lastFrameRendered();
if (callback) {
wl_callback_destroy(callback);
}
}
static const struct wl_callback_listener s_surfaceFrameListener = {
handleFrameCallback
};
WaylandQPainterBackend::WaylandQPainterBackend()
: QPainterBackend()
, m_lastFrameRendered(true)
, m_needsFullRepaint(true)
, m_backBuffer(QImage(QSize(), QImage::Format_ARGB32_Premultiplied))
, m_buffer(NULL)
{
connect(Wayland::WaylandBackend::self()->shmPool(), SIGNAL(poolResized()), SLOT(remapBuffer()));
connect(Wayland::WaylandBackend::self(), &Wayland::WaylandBackend::shellSurfaceSizeChanged,
this, &WaylandQPainterBackend::screenGeometryChanged);
}
WaylandQPainterBackend::~WaylandQPainterBackend()
{
if (m_buffer) {
m_buffer->setUsed(false);
}
}
bool WaylandQPainterBackend::isLastFrameRendered() const
{
return m_lastFrameRendered;
}
bool WaylandQPainterBackend::usesOverlayWindow() const
{
return false;
}
void WaylandQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Wayland::WaylandBackend *wl = Wayland::WaylandBackend::self();
if (m_backBuffer.isNull()) {
return;
}
m_lastFrameRendered = false;
m_needsFullRepaint = false;
wl_surface *surface = wl->surface();
wl_callback *callback = wl_surface_frame(surface);
wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
wl_surface_attach(surface, m_buffer->buffer(), 0, 0);
Q_FOREACH (const QRect &rect, damage.rects()) {
wl_surface_damage(surface, rect.x(), rect.y(), rect.width(), rect.height());
}
wl_surface_commit(surface);
wl->dispatchEvents();
}
void WaylandQPainterBackend::lastFrameRendered()
{
m_lastFrameRendered = true;
Compositor::self()->lastFrameRendered();
}
void WaylandQPainterBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
m_buffer->setUsed(false);
m_buffer = NULL;
}
QImage *WaylandQPainterBackend::buffer()
{
return &m_backBuffer;
}
void WaylandQPainterBackend::prepareRenderingFrame()
{
if (m_buffer) {
if (m_buffer->isReleased()) {
// we can re-use this buffer
m_buffer->setReleased(false);
return;
} else {
// buffer is still in use, get a new one
m_buffer->setUsed(false);
}
}
m_buffer = NULL;
const QSize size(Wayland::WaylandBackend::self()->shellSurfaceSize());
m_buffer = Wayland::WaylandBackend::self()->shmPool()->getBuffer(size, size.width() * 4);
if (!m_buffer) {
qDebug() << "Did not get a new Buffer from Shm Pool";
m_backBuffer = QImage();
return;
}
m_buffer->setUsed(true);
m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
m_backBuffer.fill(Qt::transparent);
m_needsFullRepaint = true;
qDebug() << "Created a new back buffer";
}
void WaylandQPainterBackend::remapBuffer()
{
if (!m_buffer || !m_buffer->isUsed()) {
return;
}
const QSize size = m_backBuffer.size();
m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied);
qDebug() << "Remapped our back buffer";
}
bool WaylandQPainterBackend::needsFullRepaint() const
{
return m_needsFullRepaint;
}
#endif
//****************************************
// SceneQPainter
//****************************************
SceneQPainter *SceneQPainter::createScene()
{
QScopedPointer<QPainterBackend> backend;
#if HAVE_WAYLAND
if (kwinApp()->shouldUseWaylandForCompositing()) {
backend.reset(new WaylandQPainterBackend);
if (backend->isFailed()) {
return NULL;
}
return new SceneQPainter(backend.take());
}
#endif
return NULL;
}
SceneQPainter::SceneQPainter(QPainterBackend* backend)
: Scene(Workspace::self())
, m_backend(backend)
, m_painter(new QPainter())
{
}
SceneQPainter::~SceneQPainter()
{
}
CompositingType SceneQPainter::compositingType() const
{
return QPainterCompositing;
}
bool SceneQPainter::initFailed() const
{
return false;
}
void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
{
m_painter->save();
m_painter->translate(data.xTranslation(), data.yTranslation());
m_painter->scale(data.xScale(), data.yScale());
Scene::paintGenericScreen(mask, data);
m_painter->restore();
}
qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
createStackingOrder(toplevels);
int mask = 0;
m_backend->prepareRenderingFrame();
m_painter->begin(m_backend->buffer());
if (m_backend->needsFullRepaint()) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = QRegion(0, 0, displayWidth(), displayHeight());
}
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
m_backend->showOverlay();
m_painter->end();
m_backend->present(mask, updateRegion);
// do cleanup
clearStackingOrder();
return renderTimer.nsecsElapsed();
}
void SceneQPainter::paintBackground(QRegion region)
{
m_painter->setBrush(Qt::black);
m_painter->drawRects(region.rects());
}
Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
{
return new SceneQPainter::Window(this, toplevel);
}
Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
{
return new QPainterEffectFrame(frame, this);
}
Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
{
return new SceneQPainterShadow(toplevel);
}
//****************************************
// SceneQPainter::Window
//****************************************
SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
: Scene::Window(c)
, m_scene(scene)
{
}
SceneQPainter::Window::~Window()
{
discardShape();
}
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
if (!pixmap || !pixmap->isValid()) {
return;
}
if (!toplevel->damage().isEmpty()) {
pixmap->update(toplevel->damage());
toplevel->resetDamage();
}
QPainter *scenePainter = m_scene->painter();
QPainter *painter = scenePainter;
painter->setClipRegion(region);
painter->setClipping(true);
painter->save();
painter->translate(x(), y());
if (mask & PAINT_WINDOW_TRANSFORMED) {
painter->translate(data.xTranslation(), data.yTranslation());
painter->scale(data.xScale(), data.yScale());
}
const bool opaque = qFuzzyCompare(1.0, data.opacity());
QImage tempImage;
QPainter tempPainter;
if (!opaque) {
// need a temp render target which we later on blit to the screen
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
tempImage.fill(Qt::transparent);
tempPainter.begin(&tempImage);
tempPainter.save();
tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
painter = &tempPainter;
}
renderShadow(painter);
renderWindowDecorations(painter);
// render content
const QRect src = QRect(toplevel->clientPos(), toplevel->clientSize());
painter->drawImage(toplevel->clientPos(), pixmap->image(), src);
if (!opaque) {
tempPainter.restore();
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor translucent(Qt::transparent);
translucent.setAlphaF(data.opacity());
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
tempPainter.end();
painter = scenePainter;
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
}
painter->restore();
painter->setClipRegion(QRegion());
painter->setClipping(false);
}
void SceneQPainter::Window::renderShadow(QPainter* painter)
{
if (!toplevel->shadow()) {
return;
}
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
const int leftOffset = shadow->leftOffset();
const int topOffset = shadow->topOffset();
const int rightOffset = shadow->rightOffset();
const int bottomOffset = shadow->bottomOffset();
// top left
painter->drawPixmap(-leftOffset, -topOffset, topLeft);
// top right
painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
// bottom left
painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
// bottom right
painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
toplevel->height() - bottomRight.height() + bottomOffset,
bottomRight);
// top
painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
top.height(),
top);
// left
painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
left);
// right
painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
topRight.height() - topOffset,
right.width(),
toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
right);
// bottom
painter->drawPixmap(bottomLeft.width() - leftOffset,
toplevel->height() - bottom.height() + bottomOffset,
toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
bottom.height(),
bottom);
}
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
{
// TODO: custom decoration opacity
Client *client = dynamic_cast<Client*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
if (!client && !deleted) {
return;
}
bool noBorder = true;
PaintRedirector *redirector = NULL;
QRect dtr, dlr, drr, dbr;
if (client && !client->noBorder()) {
redirector = client->decorationPaintRedirector();
client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
noBorder = false;
} else if (deleted && !deleted->noBorder()) {
noBorder = false;
redirector = deleted->decorationPaintRedirector();
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
}
if (noBorder || !redirector) {
return;
}
redirector->ensurePixmapsPainted();
const QImage *left = redirector->leftDecoPixmap<const QImage *>();
const QImage *top = redirector->topDecoPixmap<const QImage *>();
const QImage *right = redirector->rightDecoPixmap<const QImage *>();
const QImage *bottom = redirector->bottomDecoPixmap<const QImage *>();
painter->drawImage(dtr, *top);
painter->drawImage(dlr, *left);
painter->drawImage(drr, *right);
painter->drawImage(dbr, *bottom);
redirector->markAsRepainted();
}
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
{
return new QPainterWindowPixmap(this);
}
//****************************************
// QPainterWindowPixmap
//****************************************
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
: WindowPixmap(window)
, m_shm(new Xcb::Shm)
{
}
QPainterWindowPixmap::~QPainterWindowPixmap()
{
}
void QPainterWindowPixmap::create()
{
if (isValid() || !m_shm->isValid()) {
return;
}
KWin::WindowPixmap::create();
if (!isValid()) {
return;
}
m_image = QImage((uchar*)m_shm->buffer(), size().width(), size().height(), QImage::Format_ARGB32_Premultiplied);
}
bool QPainterWindowPixmap::update(const QRegion &damage)
{
Q_UNUSED(damage)
if (!m_shm->isValid()) {
return false;
}
// TODO: optimize by only updating the damaged areas
xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pixmap(),
0, 0, size().width(), size().height(),
~0, XCB_IMAGE_FORMAT_Z_PIXMAP, m_shm->segment(), 0);
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
if (image.isNull()) {
return false;
}
return true;
}
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
: Scene::EffectFrame(frame)
, m_scene(scene)
{
}
QPainterEffectFrame::~QPainterEffectFrame()
{
}
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
Q_UNUSED(opacity)
// TODO: adjust opacity
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
QPainter *painter = m_scene->painter();
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
painter->save();
painter->setPen(Qt::NoPen);
QColor color(Qt::black);
color.setAlphaF(frameOpacity);
painter->setBrush(color);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
painter->restore();
} else if (m_effectFrame->style() == EffectFrameStyled) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
}
if (!m_effectFrame->selection().isNull()) {
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
}
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
const QPoint topLeft(m_effectFrame->geometry().x(),
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
painter->save();
painter->setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
painter->setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
painter->setPen(Qt::white);
}
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
painter->restore();
}
}
//****************************************
// QPainterShadow
//****************************************
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
: Shadow(toplevel)
{
}
SceneQPainterShadow::~SceneQPainterShadow()
{
}
bool SceneQPainterShadow::prepareBackend()
{
return true;
}
} // KWin