kwin/src/effects/icc/icc.cpp

243 lines
6.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2019 Vitaliy Filippov <vitalif@yourcmc.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "icc.h"
#include "iccconfig.h"
#include "kwinglplatform.h"
#include "lcms2.h"
#include <QAction>
#include <QFile>
#include <KGlobalAccel>
#include <KLocalizedString>
#include <QStandardPaths>
static const int LUT_POINTS = 64;
namespace KWin
{
ICCEffect::ICCEffect()
: m_valid(false),
m_shader(NULL),
m_texture(0),
m_clut(NULL)
{
initConfig<ICCConfig>();
reconfigure(ReconfigureAll);
}
ICCEffect::~ICCEffect()
{
if (m_shader)
delete m_shader;
if (m_clut)
delete[] m_clut;
if (m_texture != 0)
glDeleteTextures(1, &m_texture);
}
bool ICCEffect::supported()
{
return effects->compositingType() == OpenGL2Compositing;
}
void ICCEffect::reconfigure(ReconfigureFlags flags)
{
Q_UNUSED(flags)
ICCConfig::self()->read();
m_sourceICC = ICCConfig::self()->sourceICC().trimmed();
m_targetICC = ICCConfig::self()->targetICC().trimmed();
loadData();
effects->addRepaintFull();
}
bool ICCEffect::loadData()
{
m_valid = false;
if (m_shader)
delete m_shader;
if (m_clut)
delete[] m_clut;
if (m_texture != 0)
glDeleteTextures(1, &m_texture);
m_shader = ShaderManager::instance()->generateShaderFromFile(ShaderTrait::MapTexture, QString(), QStringLiteral(":/effects/icc/shaders/icc.frag"));
if (!m_shader->isValid())
{
qCCritical(KWINEFFECTS) << "The shader failed to load!";
return false;
}
ShaderManager::instance()->pushShader(m_shader);
m_shader->setUniform("clut", 3); // GL_TEXTURE3
ShaderManager::instance()->popShader();
m_clut = makeCLUT(m_sourceICC.trimmed().isEmpty() ? NULL : m_sourceICC.toLocal8Bit().data(), m_targetICC.toLocal8Bit().data());
if (m_clut)
{
m_texture = setupCCTexture(m_clut);
if (m_texture)
{
m_valid = true;
return true;
}
}
return false;
}
uint8_t *ICCEffect::makeCLUT(const char* source_icc, const char* target_icc)
{
uint8_t *clut = NULL, *clut_source = NULL;
cmsHPROFILE source, target;
cmsHTRANSFORM transform;
source = source_icc ? cmsOpenProfileFromFile(source_icc, "r") : cmsCreate_sRGBProfile();
if (!source)
goto free_nothing;
target = cmsOpenProfileFromFile(target_icc, "r");
if (!target)
goto free_source;
transform = cmsCreateTransform(
source, TYPE_RGB_8, target, TYPE_RGB_8,
INTENT_RELATIVE_COLORIMETRIC, cmsFLAGS_BLACKPOINTCOMPENSATION
);
if (!transform)
goto free_target;
clut_source = new uint8_t[LUT_POINTS*LUT_POINTS*LUT_POINTS*3];
if (!clut_source)
goto free_transform;
for (int b = 0, addr = 0; b < LUT_POINTS; b++)
{
for (int g = 0; g < LUT_POINTS; g++)
{
for (int r = 0; r < LUT_POINTS; r++, addr += 3)
{
clut_source[addr] = 255*r/(LUT_POINTS-1);
clut_source[addr+1] = 255*g/(LUT_POINTS-1);
clut_source[addr+2] = 255*b/(LUT_POINTS-1);
}
}
}
clut = new uint8_t[LUT_POINTS*LUT_POINTS*LUT_POINTS*3];
if (!clut)
goto free_clut_source;
cmsDoTransform(transform, clut_source, clut, LUT_POINTS*LUT_POINTS*LUT_POINTS);
/*for (int b = 0, addr = 0; b < LUT_POINTS; b++)
{
for (int g = 0; g < LUT_POINTS; g++)
{
for (int r = 0; r < LUT_POINTS; r++, addr += 3)
{
printf("cLUT %02x%02x%02x -> %02x%02x%02x\n", 255*r/(LUT_POINTS-1), 255*g/(LUT_POINTS-1), 255*b/(LUT_POINTS-1), clut[addr], clut[addr+1], clut[addr+2]);
}
}
}*/
free_clut_source:
delete[] clut_source;
free_transform:
cmsDeleteTransform(transform);
free_target:
cmsCloseProfile(target);
free_source:
cmsCloseProfile(source);
free_nothing:
return clut;
}
GLuint ICCEffect::setupCCTexture(uint8_t *clut)
{
GLenum err = glGetError();
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_3D, texture);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8,
LUT_POINTS, LUT_POINTS, LUT_POINTS,
0, GL_RGB, GL_UNSIGNED_BYTE, clut);
if ((err = glGetError()) != GL_NO_ERROR)
{
glDeleteTextures(1, &texture);
return 0;
}
return texture;
}
void ICCEffect::drawWindow(EffectWindow* w, int mask, const QRegion &region, WindowPaintData& data)
{
if (m_valid)
{
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_3D, m_texture);
glActiveTexture(GL_TEXTURE0);
ShaderManager *shaderManager = ShaderManager::instance();
shaderManager->pushShader(m_shader);
data.shader = m_shader;
}
effects->drawWindow(w, mask, region, data);
if (m_valid)
{
ShaderManager::instance()->popShader();
}
}
void ICCEffect::paintEffectFrame(KWin::EffectFrame* frame, const QRegion &region, double opacity, double frameOpacity)
{
if (m_valid)
{
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_3D, m_texture);
glActiveTexture(GL_TEXTURE0);
frame->setShader(m_shader);
ShaderBinder binder(m_shader);
effects->paintEffectFrame(frame, region, opacity, frameOpacity);
}
else
{
effects->paintEffectFrame(frame, region, opacity, frameOpacity);
}
}
bool ICCEffect::isActive() const
{
return m_valid;
}
} // namespace