kwin/backends/hwcomposer/egl_hwcomposer_backend.cpp

185 lines
4.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_hwcomposer_backend.h"
#include "hwcomposer_backend.h"
#include "logging.h"
namespace KWin
{
EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
: AbstractEglBackend()
, m_backend(backend)
{
if (!initializeEgl()) {
setFailed("Failed to initialize egl");
return;
}
init();
// EGL is always direct rendering
setIsDirectRendering(true);
}
EglHwcomposerBackend::~EglHwcomposerBackend()
{
cleanup();
delete m_nativeSurface;
}
bool EglHwcomposerBackend::initializeEgl()
{
// cannot use initClientExtensions as that crashes in libhybris
qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
EGLDisplay display = EGL_NO_DISPLAY;
display = eglGetDisplay(nullptr);
if (display == EGL_NO_DISPLAY) {
return false;
}
setEglDisplay(display);
return initEglAPI();
}
void EglHwcomposerBackend::init()
{
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglHwcomposerBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
bool EglHwcomposerBackend::initRenderingContext()
{
if (!initBufferConfigs()) {
return false;
}
EGLContext context = EGL_NO_CONTEXT;
const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs);
if (context == EGL_NO_CONTEXT) {
qCCritical(KWIN_HWCOMPOSER) << "Create Context failed";
return false;
}
setContext(context);
m_nativeSurface = m_backend->createSurface();
EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
if (surface == EGL_NO_SURFACE) {
qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
return false;
}
setSurface(surface);
return makeContextCurrent();
}
bool EglHwcomposerBackend::makeContextCurrent()
{
if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
return false;
}
return true;
}
void EglHwcomposerBackend::present()
{
eglSwapBuffers(eglDisplay(), surface());
m_nativeSurface->present();
}
void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
QRegion EglHwcomposerBackend::prepareRenderingFrame()
{
// TODO: buffer age?
startRenderTimer();
// triggers always a full repaint
return QRegion(QRect(QPoint(0, 0), m_backend->size()));
}
void EglHwcomposerBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
present();
}
SceneOpenGL::TexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglHwcomposerTexture(texture, this);
}
bool EglHwcomposerBackend::usesOverlayWindow() const
{
return false;
}
EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGL::Texture *texture, EglHwcomposerBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglHwcomposerTexture::~EglHwcomposerTexture() = default;
}