kwin/libkwineffects/kwingltexture_p.h

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2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2011 Philipp Knechtges <philipp-dev@knechtges.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLTEXTURE_P_H
#define KWIN_GLTEXTURE_P_H
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
#include "kwinglobals.h"
#include <QtCore/QSize>
#include <QtCore/QSharedData>
namespace KWin
{
class KWIN_EXPORT GLTexturePrivate
: public QSharedData
{
public:
GLTexturePrivate();
virtual ~GLTexturePrivate();
virtual void bind();
virtual void unbind();
virtual void onDamage();
QImage convertToGLFormat(const QImage& img) const;
GLuint m_texture;
GLenum m_target;
GLenum m_filter;
GLenum m_wrapMode;
QSize m_size;
QSizeF m_scale; // to un-normalize GL_TEXTURE_2D
bool m_yInverted; // texture has y inverted
bool m_canUseMipmaps;
bool m_markedDirty;
bool m_filterChanged;
bool m_wrapModeChanged;
int m_unnormalizeActive; // 0 - no, otherwise refcount
int m_normalizeActive; // 0 - no, otherwise refcount
GLVertexBuffer* m_vbo;
QSize m_cachedSize;
static void initStatic();
static bool sNPOTTextureSupported;
static bool sFramebufferObjectSupported;
static bool sSaturationSupported;
private:
Q_DISABLE_COPY(GLTexturePrivate)
};
} // namespace
#endif