kwin/platformsupport/scenes/opengl/texture.cpp

70 lines
1.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "texture.h"
#include "backend.h"
#include "scene.h"
namespace KWin
{
SceneOpenGLTexture::SceneOpenGLTexture(OpenGLBackend *backend)
: GLTexture(*backend->createBackendTexture(this))
{
}
SceneOpenGLTexture::~SceneOpenGLTexture()
{
}
SceneOpenGLTexture& SceneOpenGLTexture::operator = (const SceneOpenGLTexture& tex)
{
d_ptr = tex.d_ptr;
return *this;
}
void SceneOpenGLTexture::discard()
{
d_ptr = d_func()->backend()->createBackendTexture(this);
}
bool SceneOpenGLTexture::load(WindowPixmap *pixmap)
{
if (!pixmap->isValid()) {
return false;
}
// decrease the reference counter for the old texture
d_ptr = d_func()->backend()->createBackendTexture(this); //new TexturePrivate();
Q_D(SceneOpenGLTexture);
return d->loadTexture(pixmap);
}
void SceneOpenGLTexture::updateFromPixmap(WindowPixmap *pixmap)
{
Q_D(SceneOpenGLTexture);
d->updateTexture(pixmap);
}
SceneOpenGLTexturePrivate::SceneOpenGLTexturePrivate()
{
}
SceneOpenGLTexturePrivate::~SceneOpenGLTexturePrivate()
{
}
void SceneOpenGLTexturePrivate::updateTexture(WindowPixmap *pixmap)
{
Q_UNUSED(pixmap)
}
}