kwin/platformsupport/scenes/opengl/texture.h

60 lines
1.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <kwingltexture.h>
#include <kwingltexture_p.h>
namespace KWin
{
class OpenGLBackend;
class SceneOpenGLTexturePrivate;
class WindowPixmap;
class SceneOpenGLTexture : public GLTexture
{
public:
explicit SceneOpenGLTexture(OpenGLBackend *backend);
~SceneOpenGLTexture() override;
SceneOpenGLTexture & operator = (const SceneOpenGLTexture& tex);
void discard() override final;
private:
SceneOpenGLTexture(SceneOpenGLTexturePrivate& dd);
bool load(WindowPixmap *pixmap);
void updateFromPixmap(WindowPixmap *pixmap);
Q_DECLARE_PRIVATE(SceneOpenGLTexture)
friend class OpenGLWindowPixmap;
};
class SceneOpenGLTexturePrivate : public GLTexturePrivate
{
public:
~SceneOpenGLTexturePrivate() override;
virtual bool loadTexture(WindowPixmap *pixmap) = 0;
virtual void updateTexture(WindowPixmap *pixmap);
virtual OpenGLBackend *backend() = 0;
protected:
SceneOpenGLTexturePrivate();
private:
Q_DISABLE_COPY(SceneOpenGLTexturePrivate)
};
}