529 lines
18 KiB
C++
529 lines
18 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EFFECTSIMPL_H
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#define KWIN_EFFECTSIMPL_H
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#include "kwineffects.h"
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#include "client.h"
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#include "scene.h"
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#include "xcbutils.h"
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#include <QHash>
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#include <Plasma/FrameSvg>
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namespace Plasma {
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class Theme;
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}
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namespace KWayland
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{
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namespace Server
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{
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class Display;
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}
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}
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class QDBusPendingCallWatcher;
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class QDBusServiceWatcher;
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class OrgFreedesktopScreenSaverInterface;
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namespace KWin
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{
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class AbstractThumbnailItem;
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class DesktopThumbnailItem;
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class WindowThumbnailItem;
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class Client;
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class Compositor;
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class Deleted;
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class EffectLoader;
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class Unmanaged;
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class ScreenLockerWatcher;
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class EffectsHandlerImpl : public EffectsHandler
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Effects")
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Q_PROPERTY(QStringList activeEffects READ activeEffects)
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Q_PROPERTY(QStringList loadedEffects READ loadedEffects)
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Q_PROPERTY(QStringList listOfEffects READ listOfEffects)
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public:
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EffectsHandlerImpl(Compositor *compositor, Scene *scene);
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virtual ~EffectsHandlerImpl();
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, QRegion region, ScreenPaintData& data) override;
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/**
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* Special hook to perform a paintScreen but just with the windows on @p desktop.
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**/
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void paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData& data);
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void postPaintScreen() override;
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void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void postPaintWindow(EffectWindow* w) override;
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void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity) override;
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Effect *provides(Effect::Feature ef);
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void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void buildQuads(EffectWindow* w, WindowQuadList& quadList) override;
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void activateWindow(EffectWindow* c) override;
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EffectWindow* activeWindow() const override;
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void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0) override;
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void windowToDesktop(EffectWindow* w, int desktop) override;
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void windowToScreen(EffectWindow* w, int screen) override;
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void setShowingDesktop(bool showing) override;
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QString currentActivity() const override;
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int currentDesktop() const override;
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int numberOfDesktops() const override;
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void setCurrentDesktop(int desktop) override;
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void setNumberOfDesktops(int desktops) override;
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QSize desktopGridSize() const override;
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int desktopGridWidth() const override;
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int desktopGridHeight() const override;
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int workspaceWidth() const override;
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int workspaceHeight() const override;
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int desktopAtCoords(QPoint coords) const override;
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QPoint desktopGridCoords(int id) const override;
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QPoint desktopCoords(int id) const override;
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int desktopAbove(int desktop = 0, bool wrap = true) const override;
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int desktopToRight(int desktop = 0, bool wrap = true) const override;
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int desktopBelow(int desktop = 0, bool wrap = true) const override;
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int desktopToLeft(int desktop = 0, bool wrap = true) const override;
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QString desktopName(int desktop) const override;
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bool optionRollOverDesktops() const override;
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QPoint cursorPos() const override;
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bool grabKeyboard(Effect* effect) override;
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void ungrabKeyboard() override;
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// not performing XGrabPointer
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void startMouseInterception(Effect *effect, Qt::CursorShape shape) override;
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void stopMouseInterception(Effect *effect) override;
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void registerGlobalShortcut(const QKeySequence &shortcut, QAction *action) override;
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void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action) override;
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void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action) override;
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void* getProxy(QString name) override;
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void startMousePolling() override;
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void stopMousePolling() override;
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EffectWindow* findWindow(WId id) const override;
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EffectWindow* findWindow(KWayland::Server::SurfaceInterface *surf) const override;
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EffectWindowList stackingOrder() const override;
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void setElevatedWindow(KWin::EffectWindow* w, bool set) override;
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void setTabBoxWindow(EffectWindow*) override;
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void setTabBoxDesktop(int) override;
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EffectWindowList currentTabBoxWindowList() const override;
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void refTabBox() override;
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void unrefTabBox() override;
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void closeTabBox() override;
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QList< int > currentTabBoxDesktopList() const override;
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int currentTabBoxDesktop() const override;
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EffectWindow* currentTabBoxWindow() const override;
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void setActiveFullScreenEffect(Effect* e) override;
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Effect* activeFullScreenEffect() const override;
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void addRepaintFull() override;
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void addRepaint(const QRect& r) override;
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void addRepaint(const QRegion& r) override;
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void addRepaint(int x, int y, int w, int h) override;
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int activeScreen() const override;
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int numScreens() const override;
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int screenNumber(const QPoint& pos) const override;
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QRect clientArea(clientAreaOption, int screen, int desktop) const override;
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QRect clientArea(clientAreaOption, const EffectWindow* c) const override;
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QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const override;
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QSize virtualScreenSize() const override;
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QRect virtualScreenGeometry() const override;
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double animationTimeFactor() const override;
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WindowQuadType newWindowQuadType() override;
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void defineCursor(Qt::CursorShape shape) override;
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bool checkInputWindowEvent(xcb_button_press_event_t *e);
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bool checkInputWindowEvent(xcb_motion_notify_event_t *e);
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bool checkInputWindowEvent(QMouseEvent *e);
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void checkInputWindowStacking();
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void reserveElectricBorder(ElectricBorder border, Effect *effect) override;
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void unreserveElectricBorder(ElectricBorder border, Effect *effect) override;
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unsigned long xrenderBufferPicture() override;
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QPainter* scenePainter() override;
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void reconfigure() override;
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void registerPropertyType(long atom, bool reg) override;
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QByteArray readRootProperty(long atom, long type, int format) const override;
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void deleteRootProperty(long atom) const override;
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xcb_atom_t announceSupportProperty(const QByteArray& propertyName, Effect* effect) override;
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void removeSupportProperty(const QByteArray& propertyName, Effect* effect) override;
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bool hasDecorationShadows() const override;
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bool decorationsHaveAlpha() const override;
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bool decorationSupportsBlurBehind() const override;
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EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const override;
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QVariant kwinOption(KWinOption kwopt) override;
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bool isScreenLocked() const override;
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bool makeOpenGLContextCurrent() override;
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void doneOpenGLContextCurrent() override;
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xcb_connection_t *xcbConnection() const override;
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xcb_window_t x11RootWindow() const override;
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// internal (used by kwin core or compositing code)
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void startPaint();
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void grabbedKeyboardEvent(QKeyEvent* e);
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bool hasKeyboardGrab() const;
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void desktopResized(const QSize &size);
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void reloadEffect(Effect *effect) override;
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QStringList loadedEffects() const;
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QStringList listOfEffects() const;
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QList<EffectWindow*> elevatedWindows() const;
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QStringList activeEffects() const;
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/**
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* @returns Whether we are currently in a desktop rendering process triggered by paintDesktop hook
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**/
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bool isDesktopRendering() const {
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return m_desktopRendering;
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}
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/**
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* @returns the desktop currently being rendered in the paintDesktop hook.
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**/
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int currentRenderedDesktop() const {
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return m_currentRenderedDesktop;
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}
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KWayland::Server::Display *waylandDisplay() const override;
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public Q_SLOTS:
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void slotCurrentTabAboutToChange(EffectWindow* from, EffectWindow* to);
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void slotTabAdded(EffectWindow* from, EffectWindow* to);
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void slotTabRemoved(EffectWindow* c, EffectWindow* newActiveWindow);
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// slots for D-Bus interface
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Q_SCRIPTABLE void reconfigureEffect(const QString& name);
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Q_SCRIPTABLE bool loadEffect(const QString& name);
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Q_SCRIPTABLE void toggleEffect(const QString& name);
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Q_SCRIPTABLE void unloadEffect(const QString& name);
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Q_SCRIPTABLE bool isEffectLoaded(const QString& name) const;
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Q_SCRIPTABLE bool isEffectSupported(const QString& name);
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Q_SCRIPTABLE QList<bool> areEffectsSupported(const QStringList &names);
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Q_SCRIPTABLE QString supportInformation(const QString& name) const;
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Q_SCRIPTABLE QString debug(const QString& name, const QString& parameter = QString()) const;
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protected Q_SLOTS:
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void slotClientShown(KWin::Toplevel*);
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void slotShellClientShown(KWin::Toplevel*);
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void slotUnmanagedShown(KWin::Toplevel*);
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void slotWindowClosed(KWin::Toplevel *c);
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void slotClientMaximized(KWin::AbstractClient *c, MaximizeMode maxMode);
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void slotOpacityChanged(KWin::Toplevel *t, qreal oldOpacity);
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void slotClientModalityChanged();
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void slotGeometryShapeChanged(KWin::Toplevel *t, const QRect &old);
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void slotPaddingChanged(KWin::Toplevel *t, const QRect &old);
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void slotWindowDamaged(KWin::Toplevel *t, const QRect& r);
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void slotPropertyNotify(KWin::Toplevel *t, long atom);
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protected:
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void connectNotify(const QMetaMethod &signal) override;
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void disconnectNotify(const QMetaMethod &signal) override;
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void effectsChanged();
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void setupClientConnections(KWin::Client *c);
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void setupUnmanagedConnections(KWin::Unmanaged *u);
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Effect* keyboard_grab_effect;
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Effect* fullscreen_effect;
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QList<EffectWindow*> elevated_windows;
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QMultiMap< int, EffectPair > effect_order;
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QHash< long, int > registered_atoms;
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int next_window_quad_type;
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private:
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typedef QVector< Effect*> EffectsList;
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typedef EffectsList::const_iterator EffectsIterator;
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EffectsList m_activeEffects;
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EffectsIterator m_currentDrawWindowIterator;
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EffectsIterator m_currentPaintWindowIterator;
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EffectsIterator m_currentPaintEffectFrameIterator;
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EffectsIterator m_currentPaintScreenIterator;
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EffectsIterator m_currentBuildQuadsIterator;
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typedef QHash< QByteArray, QList< Effect*> > PropertyEffectMap;
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PropertyEffectMap m_propertiesForEffects;
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QHash<QByteArray, qulonglong> m_managedProperties;
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Compositor *m_compositor;
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Scene *m_scene;
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ScreenLockerWatcher *m_screenLockerWatcher;
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bool m_desktopRendering;
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int m_currentRenderedDesktop;
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Xcb::Window m_mouseInterceptionWindow;
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QList<Effect*> m_grabbedMouseEffects;
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EffectLoader *m_effectLoader;
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int m_trackingCursorChanges;
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};
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class EffectWindowImpl : public EffectWindow
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{
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Q_OBJECT
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public:
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explicit EffectWindowImpl(Toplevel *toplevel);
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virtual ~EffectWindowImpl();
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void enablePainting(int reason) override;
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void disablePainting(int reason) override;
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bool isPaintingEnabled() override;
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void refWindow() override;
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void unrefWindow() override;
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const EffectWindowGroup* group() const override;
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QRegion shape() const override;
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QRect decorationInnerRect() const override;
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QByteArray readProperty(long atom, long type, int format) const override;
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void deleteProperty(long atom) const override;
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EffectWindow* findModal() override;
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EffectWindowList mainWindows() const override;
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WindowQuadList buildQuads(bool force = false) const override;
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void referencePreviousWindowPixmap() override;
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void unreferencePreviousWindowPixmap() override;
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const Toplevel* window() const;
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Toplevel* window();
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void setWindow(Toplevel* w); // internal
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void setSceneWindow(Scene::Window* w); // internal
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const Scene::Window* sceneWindow() const; // internal
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Scene::Window* sceneWindow(); // internal
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void elevate(bool elevate);
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void setData(int role, const QVariant &data);
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QVariant data(int role) const;
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void registerThumbnail(AbstractThumbnailItem *item);
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QHash<WindowThumbnailItem*, QWeakPointer<EffectWindowImpl> > const &thumbnails() const {
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return m_thumbnails;
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}
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QList<DesktopThumbnailItem*> const &desktopThumbnails() const {
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return m_desktopThumbnails;
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}
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private Q_SLOTS:
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void thumbnailDestroyed(QObject *object);
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void thumbnailTargetChanged();
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void desktopThumbnailDestroyed(QObject *object);
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private:
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void insertThumbnail(WindowThumbnailItem *item);
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Toplevel* toplevel;
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Scene::Window* sw; // This one is used only during paint pass.
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QHash<int, QVariant> dataMap;
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QHash<WindowThumbnailItem*, QWeakPointer<EffectWindowImpl> > m_thumbnails;
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QList<DesktopThumbnailItem*> m_desktopThumbnails;
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};
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class EffectWindowGroupImpl
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: public EffectWindowGroup
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{
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public:
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explicit EffectWindowGroupImpl(Group* g);
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EffectWindowList members() const override;
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private:
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Group* group;
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};
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class EffectFrameImpl
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: public QObject, public EffectFrame
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{
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Q_OBJECT
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public:
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explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1),
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Qt::Alignment alignment = Qt::AlignCenter);
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virtual ~EffectFrameImpl();
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void free() override;
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void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0) override;
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Qt::Alignment alignment() const override;
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void setAlignment(Qt::Alignment alignment) override;
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const QFont& font() const override;
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void setFont(const QFont& font) override;
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const QRect& geometry() const override;
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void setGeometry(const QRect& geometry, bool force = false) override;
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const QIcon& icon() const override;
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void setIcon(const QIcon& icon) override;
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const QSize& iconSize() const override;
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void setIconSize(const QSize& size) override;
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void setPosition(const QPoint& point) override;
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const QString& text() const override;
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void setText(const QString& text) override;
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EffectFrameStyle style() const override {
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return m_style;
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};
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Plasma::FrameSvg& frame() {
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return m_frame;
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}
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bool isStatic() const {
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return m_static;
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};
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void finalRender(QRegion region, double opacity, double frameOpacity) const;
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void setShader(GLShader* shader) override {
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m_shader = shader;
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}
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GLShader* shader() const override {
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return m_shader;
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}
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void setSelection(const QRect& selection) override;
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const QRect& selection() const {
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return m_selectionGeometry;
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}
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Plasma::FrameSvg& selectionFrame() {
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return m_selection;
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}
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/**
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* The foreground text color as specified by the default Plasma theme.
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*/
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QColor styledTextColor();
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private Q_SLOTS:
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void plasmaThemeChanged();
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private:
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Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class
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void align(QRect &geometry); // positions geometry around m_point respecting m_alignment
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void autoResize(); // Auto-resize if not a static size
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EffectFrameStyle m_style;
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Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames
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Plasma::FrameSvg m_selection;
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// Position
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bool m_static;
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QPoint m_point;
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Qt::Alignment m_alignment;
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QRect m_geometry;
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// Contents
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QString m_text;
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QFont m_font;
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QIcon m_icon;
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QSize m_iconSize;
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QRect m_selectionGeometry;
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Scene::EffectFrame* m_sceneFrame;
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GLShader* m_shader;
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Plasma::Theme *m_theme;
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};
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class ScreenLockerWatcher : public QObject
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{
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Q_OBJECT
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public:
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explicit ScreenLockerWatcher(QObject *parent = 0);
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virtual ~ScreenLockerWatcher();
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bool isLocked() const {
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return m_locked;
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}
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Q_SIGNALS:
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void locked(bool locked);
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private Q_SLOTS:
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void setLocked(bool activated);
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void activeQueried(QDBusPendingCallWatcher *watcher);
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void serviceOwnerChanged(const QString &serviceName, const QString &oldOwner, const QString &newOwner);
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void serviceRegisteredQueried();
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void serviceOwnerQueried();
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private:
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OrgFreedesktopScreenSaverInterface *m_interface;
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QDBusServiceWatcher *m_serviceWatcher;
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bool m_locked;
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};
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inline
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QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
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{
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if (isScreenLocked())
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return QList<EffectWindow*>();
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return elevated_windows;
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}
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inline
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xcb_window_t EffectsHandlerImpl::x11RootWindow() const
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{
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return rootWindow();
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}
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inline
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xcb_connection_t *EffectsHandlerImpl::xcbConnection() const
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{
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return connection();
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}
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inline
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EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g)
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: group(g)
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{
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}
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EffectWindow* effectWindow(Toplevel* w);
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EffectWindow* effectWindow(Scene::Window* w);
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inline
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const Scene::Window* EffectWindowImpl::sceneWindow() const
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{
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return sw;
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}
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inline
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Scene::Window* EffectWindowImpl::sceneWindow()
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{
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return sw;
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}
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inline
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const Toplevel* EffectWindowImpl::window() const
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{
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return toplevel;
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}
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inline
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Toplevel* EffectWindowImpl::window()
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{
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return toplevel;
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}
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} // namespace
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#endif
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