kwin/dbusinterface.h

172 lines
5.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DBUS_INTERFACE_H
#define KWIN_DBUS_INTERFACE_H
#include <QObject>
#include <QtDBus/QtDBus>
namespace KWin
{
class Compositor;
/**
* @brief This class is a wrapper for the org.kde.KWin D-Bus interface.
*
* The main purpose of this class is to be exported on the D-Bus as object /KWin.
* It is a pure wrapper to provide the deprecated D-Bus methods which have been
* removed from Workspace which used to implement the complete D-Bus interface.
*
* Nowadays the D-Bus interfaces are distributed, parts of it are exported on
* /Compositor, parts on /Effects and parts on /KWin. The implementation in this
* class just delegates the method calls to the actual implementation in one of the
* three singletons.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
**/
class DBusInterface: public QObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.KWin")
public:
explicit DBusInterface(QObject *parent);
virtual ~DBusInterface();
public: // PROPERTIES
public Q_SLOTS: // METHODS
Q_NOREPLY void cascadeDesktop();
int currentDesktop();
Q_NOREPLY void killWindow();
void nextDesktop();
void previousDesktop();
Q_NOREPLY void reconfigure();
bool setCurrentDesktop(int desktop);
bool startActivity(const QString &in0);
bool stopActivity(const QString &in0);
QString supportInformation();
Q_NOREPLY void unclutterDesktop();
Q_NOREPLY void showDebugConsole();
private Q_SLOTS:
void becomeKWinService(const QString &service);
private:
void announceService();
QString m_serviceName;
};
class CompositorDBusInterface : public QObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Compositing")
/**
* @brief Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
Q_PROPERTY(bool active READ isActive)
/**
* @brief Whether compositing is possible. Mostly means whether the required X extensions
* are available.
**/
Q_PROPERTY(bool compositingPossible READ isCompositingPossible)
/**
* @brief The reason why compositing is not possible. Empty String if compositing is possible.
**/
Q_PROPERTY(QString compositingNotPossibleReason READ compositingNotPossibleReason)
/**
* @brief Whether OpenGL has failed badly in the past (crash) and is considered as broken.
**/
Q_PROPERTY(bool openGLIsBroken READ isOpenGLBroken)
/**
* The type of the currently used Scene:
* @li @c none No Compositing
* @li @c xrender XRender
* @li @c gl1 OpenGL 1
* @li @c gl2 OpenGL 2
* @li @c gles OpenGL ES 2
**/
Q_PROPERTY(QString compositingType READ compositingType)
/**
* @brief All currently supported OpenGLPlatformInterfaces.
*
* Possible values:
* @li glx
* @li egl
*
* Values depend on operation mode and compile time options.
**/
Q_PROPERTY(QStringList supportedOpenGLPlatformInterfaces READ supportedOpenGLPlatformInterfaces)
Q_PROPERTY(bool platformRequiresCompositing READ platformRequiresCompositing)
public:
explicit CompositorDBusInterface(Compositor *parent);
virtual ~CompositorDBusInterface() = default;
bool isActive() const;
bool isCompositingPossible() const;
QString compositingNotPossibleReason() const;
bool isOpenGLBroken() const;
QString compositingType() const;
QStringList supportedOpenGLPlatformInterfaces() const;
bool platformRequiresCompositing() const;
public Q_SLOTS:
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
**/
void suspend();
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check
* whether the Compositor has been resumed. Also check @link isCompositingPossible and
* @link isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
**/
void resume();
Q_SIGNALS:
void compositingToggled(bool active);
private:
Compositor *m_compositor;
};
} // namespace
#endif // KWIN_DBUS_INTERFACE_H