kwin/tabgroup.cpp

361 lines
12 KiB
C++

/*******************************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011/2012 The KWin team <kwin@kde.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#include "tabgroup.h"
#include "client.h"
#include "effects.h"
#include "workspace.h"
namespace KWin
{
TabGroup::TabGroup(Client *c)
: m_clients()
, m_current(c)
, m_minSize(c->minSize())
, m_maxSize(c->maxSize())
, m_stateUpdatesBlocked(0)
, m_pendingUpdates(TabGroup::None)
{
QIcon icon(c->icon());
m_clients << c;
c->setTabGroup(this);
c->setClientShown(true);
}
TabGroup::~TabGroup()
{
}
void TabGroup::activateNext()
{
int index = m_clients.indexOf(m_current);
setCurrent(m_clients.at((index < m_clients.count() - 1) ? index + 1 : 0));
}
void TabGroup::activatePrev()
{
int index = m_clients.indexOf(m_current);
setCurrent(m_clients.at((index > 0) ? index - 1 : m_clients.count() - 1));
}
bool TabGroup::add(Client* c, Client *other, bool after, bool becomeVisible)
{
Q_ASSERT(!c->tabGroup());
if (contains(c) || !contains(other))
return false;
// Tabbed windows MUST have a decoration
c->setNoBorder(false);
if (c->noBorder())
return false;
// If it's not possible to have the same states then ungroup them, TODO: Check all states
// We do this here as the ungroup code in updateStates() cannot be called until add() completes
bool cannotTab = false;
ShadeMode oldShadeMode = c->shadeMode();
QRect oldGeom = c->geometry();
int oldDesktop = c->desktop();
c->setShade(m_current->shadeMode());
cannotTab = c->shadeMode() != m_current->shadeMode();
if (!cannotTab) {
c->setDesktop(m_current->desktop());
cannotTab = c->desktop() != m_current->desktop();
}
if (!cannotTab) {
c->setGeometry(m_current->geometry());
cannotTab = c->geometry() != m_current->geometry();
}
if (cannotTab) {
c->setShade(oldShadeMode);
c->setDesktop(oldDesktop);
c->setGeometry(oldGeom);
// trigger decoration repaint on the group to make sure that hover animations are properly reset.
m_current->triggerDecorationRepaint();
return false; // cannot tab
}
// Actually add to new group ----------------------------------------
// Notify effects of merge
if (effects)
static_cast<EffectsHandlerImpl*>(effects)->slotTabAdded(c->effectWindow(), other->effectWindow());
// next: aling the client states BEFORE adding it to the group
// otherwise the caused indirect state changes would be taken as the dominating ones and break
// the main client
// example: QuickTiling is aligned to None, this restores the former QuickTiled size and alignes
// all other windows in the group - including the actual main client! - to this size and thus
// breaks the actually required alignment to the main windows geometry (because that now has the
// restored geometry of the formerly Q'tiled window) - bug #303937
updateStates(m_current, All, c);
int index = other ? m_clients.indexOf(other) : m_clients.size();
index += after;
if (index > m_clients.size())
index = m_clients.size();
m_clients.insert(index, c);
c->setTabGroup(this); // Let the client know which group it belongs to
updateMinMaxSize();
if (!becomeVisible)
c->setClientShown(false);
else {
c->setClientShown(true);
if (!effects || c->readyForPainting()) {
setCurrent(c);
if (options->focusPolicyIsReasonable())
workspace()->requestFocus( c );
}
else {
if (options->focusPolicyIsReasonable())
workspace()->requestFocus( m_current );
m_current = c; // setCurrent will be called by Toplevel::setReadyForPainting()
}
}
m_current->triggerDecorationRepaint();
return true;
}
bool TabGroup::remove(Client* c)
{
if (!c)
return false;
int index = m_clients.indexOf(c);
if (index < 0)
return false;
c->setTabGroup(NULL);
m_clients.removeAt(index);
updateMinMaxSize();
if (m_clients.count() == 1) { // split
remove(m_clients.at(0));
}
if (m_clients.isEmpty()) { // remaining singleton "tab"
c->setClientShown(true);
return true; // group is gonna be deleted after this anyway
}
if (c == m_current) {
m_current = index < m_clients.count() ? m_clients.at(index) : m_clients.last();
m_current->setClientShown(true);
if (effects) // "c -> m_current" because c was m_current
static_cast<EffectsHandlerImpl*>(effects)->slotCurrentTabAboutToChange(c->effectWindow(), m_current->effectWindow());
}
// Notify effects of removal
if (effects)
static_cast<EffectsHandlerImpl*>(effects)->slotTabRemoved(c->effectWindow(), m_current->effectWindow());
m_current->triggerDecorationRepaint();
return true;
}
void TabGroup::closeAll()
{
// NOTICE - in theory it's OK to use the list because closing sends an event to the client and
// due to the async X11 nature, the client would be released and thus removed from m_clients
// after this function exits.
// However later Wayland support or similar might not share this bahaviour - and we really had
// enough trouble with a polluted client list around the tabbing code ....
ClientList list(m_clients);
for (ClientList::const_iterator i = list.constBegin(), end = list.constEnd(); i != end; ++i)
if (*i != m_current)
(*i)->closeWindow();
m_current->closeWindow();
}
void TabGroup::move(Client *c, Client *other, bool after)
{
if (c == other)
return;
int from = m_clients.indexOf(c);
if (from < 0)
return;
int to = other ? m_clients.indexOf(other) : m_clients.size() - 1;
if (to < 0)
return;
to += after;
if (to >= m_clients.size())
to = m_clients.size() - 1;
if (from == to)
return;
m_clients.move(from, to);
m_current->triggerDecorationRepaint();
}
bool TabGroup::isActive() const
{
return contains(dynamic_cast<Client*>(Workspace::self()->activeClient()));
}
void TabGroup::setCurrent(Client* c, bool force)
{
if ((c == m_current && !force) || !contains(c))
return;
// Notify effects of switch
if (effects)
static_cast<EffectsHandlerImpl*>(effects)->slotCurrentTabAboutToChange(m_current->effectWindow(), c->effectWindow());
m_current = c;
c->setClientShown(true); // reduce flicker?
for (ClientList::const_iterator i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i)
(*i)->setClientShown((*i) == m_current);
}
void TabGroup::sync(const char *property, Client *c)
{
if (c->metaObject()->indexOfProperty(property) > -1) {
qCWarning(KWIN_CORE, "caught attempt to sync non dynamic property: %s", property);
return;
}
QVariant v = c->property(property);
for (ClientList::iterator i = m_clients.begin(), end = m_clients.end(); i != end; ++i) {
if (*i != m_current)
(*i)->setProperty(property, v);
}
}
void TabGroup::updateMinMaxSize()
{
// Determine entire group's minimum and maximum sizes
// TODO this used to be signalled out but i didn't find a receiver - or got an idea what this would be good for
// find purpose & solution or kick it
// QSize oldMin = m_minSize;
// QSize oldMax = m_maxSize;
m_minSize = QSize(0, 0);
m_maxSize = QSize(INT_MAX, INT_MAX);
for (ClientList::const_iterator i = m_clients.constBegin(); i != m_clients.constEnd(); ++i) {
m_minSize = m_minSize.expandedTo((*i)->minSize());
m_maxSize = m_maxSize.boundedTo((*i)->maxSize());
}
// TODO: this actually resolves a conflict that should be caught when adding?
m_maxSize = m_maxSize.expandedTo(m_minSize);
// calculate this _once_ to get a common size.
// TODO this leaves another unresolved conflict about the base increment (luckily not used too often)
const QSize size = m_current->clientSize().expandedTo(m_minSize).boundedTo(m_maxSize);
if (size != m_current->clientSize()) {
const QRect r(m_current->pos(), m_current->sizeForClientSize(size));
for (ClientList::const_iterator i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i)
(*i)->setGeometry(r);
}
}
void TabGroup::blockStateUpdates(bool more) {
more ? ++m_stateUpdatesBlocked : --m_stateUpdatesBlocked;
if (m_stateUpdatesBlocked < 0) {
m_stateUpdatesBlocked = 0;
qCWarning(KWIN_CORE, "TabGroup: Something is messed up with TabGroup::blockStateUpdates() invocation\nReleased more than blocked!");
}
}
void TabGroup::updateStates(Client* main, States states, Client* only)
{
if (main == only)
return; // there's no need to only align "us" to "us"
if (m_stateUpdatesBlocked > 0) {
m_pendingUpdates |= states;
return;
}
states |= m_pendingUpdates;
m_pendingUpdates = TabGroup::None;
ClientList toBeRemoved, onlyDummy;
ClientList *list = &m_clients;
if (only) {
onlyDummy << only;
list = &onlyDummy;
}
for (ClientList::const_iterator i = list->constBegin(), end = list->constEnd(); i != end; ++i) {
Client *c = (*i);
if (c != main) {
if ((states & Minimized) && c->isMinimized() != main->isMinimized()) {
if (main->isMinimized())
c->minimize(true);
else
c->unminimize(true);
}
// the order QuickTile -> Maximized -> Geometry is somewhat important because one will change the other
// don't change w/o good reason and care
if ((states & QuickTile) && c->quickTileMode() != main->quickTileMode())
c->setQuickTileMode(main->quickTileMode());
if ((states & Maximized) && c->maximizeMode() != main->maximizeMode())
c->maximize(main->maximizeMode());
// the order Shaded -> Geometry is somewhat important because one will change the other
if ((states & Shaded))
c->setShade(main->shadeMode());
if ((states & Geometry) && c->geometry() != main->geometry())
c->setGeometry(main->geometry());
if (states & Desktop) {
if (c->isOnAllDesktops() != main->isOnAllDesktops())
c->setOnAllDesktops(main->isOnAllDesktops());
if (c->desktop() != main->desktop())
c->setDesktop(main->desktop());
}
if ((states & Activity) && c->activities() != main->activities()) {
c->setOnActivities(main->activities());
}
if (states & Layer) {
if (c->keepAbove() != main->keepAbove())
c->setKeepAbove(main->keepAbove());
if (c->keepBelow() != main->keepBelow())
c->setKeepBelow(main->keepBelow());
}
// If it's not possible to have the same states then ungroup them, TODO: Check all states
if (((states & Geometry) && c->geometry() != main->geometry()) ||
((states & Desktop) && c->desktop() != main->desktop()))
toBeRemoved << c;
}
}
for (ClientList::const_iterator i = toBeRemoved.constBegin(), end = toBeRemoved.constEnd(); i != end; ++i)
remove(*i);
}
}