kwin/useractions.h

281 lines
8.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_USERACTIONS_H
#define KWIN_USERACTIONS_H
#include "ui_shortcutdialog.h"
// Qt
#include <QDialog>
#include <QObject>
class QAction;
class QRect;
namespace KWin
{
class Client;
/**
* @brief Menu shown for a Client.
*
* The UserActionsMenu implements the Menu which is shown on:
* @li context-menu event on Window decoration
* @li window menu button
* @li Keyboard Shortcut (by default Alt+F3)
*
* The menu contains various window management related actions for the Client the menu is opened
* for, this is normally the active Client.
*
* The menu which is shown is tried to be as close as possible to the menu implemented in
* libtaskmanager, though there are differences as there are some actions only the window manager
* can provide and on the other hand the libtaskmanager cares also about things like e.g. grouping.
*
* Whenever the menu is changed it should be tried to also adjust the menu in libtaskmanager.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
**/
class UserActionsMenu : public QObject
{
Q_OBJECT
public:
explicit UserActionsMenu(QObject *parent = 0);
virtual ~UserActionsMenu();
/**
* Discards the constructed menu, so that it gets recreates
* on next show event.
* @see show
**/
void discard();
/**
* @returns Whether the menu is currently visible
**/
bool isShown() const;
/**
* @returns Whether the menu has a Client set to operate on.
**/
bool hasClient() const;
/**
* Checks whether the given Client @p c is the Client
* for which the Menu is shown.
* @param c The Client to compare
* @returns Whether the Client is the one related to this Menu
**/
bool isMenuClient(const Client *c) const;
/**
* Closes the Menu and prepares it for next usage.
**/
void close();
/**
* @brief Shows the menu at the given @p pos for the given @p client.
*
* @param pos The position where the menu should be shown.
* @param client The Client for which the Menu has to be shown.
**/
void show(const QRect &pos, const QWeakPointer<Client> &client);
public Q_SLOTS:
/**
* Delayed initialization of the activity menu.
*
* The call to retrieve the current list of activities is performed in a thread and this
* slot is invoked once the list has been fetched. Only task of this method is to decide
* whether to show the activity menu and to invoke the initialization of it.
*
* @see initActivityPopup
**/
void showHideActivityMenu();
private Q_SLOTS:
/**
* The menu will become visible soon.
*
* Adjust the items according to the respective Client.
**/
void menuAboutToShow();
/**
* Adjusts the add to tab group menu to the current value of the Client.
**/
void rebuildTabGroupPopup();
/**
* Adjusts the switch to tab menu to the current values of the Client.
**/
void rebuildTabListPopup();
/**
* Adds the Client as tab to the Client identified by the @p action.
*
* @param action The invoked action containing the Client to which the active Client should be tabbed.
**/
void entabPopupClient(QAction *action);
/**
* Activates the selected tabbed Client.
*
* @param action The invoked action containing the tabbed Client which should be activated.
**/
void selectPopupClientTab(QAction *action);
/**
* Adjusts the desktop popup to the current values and the location of
* the Client.
**/
void desktopPopupAboutToShow();
/**
* Adjusts the screen popup to the current values and the location of
* the Client.
**/
void screenPopupAboutToShow();
/**
* Adjusts the activity popup to the current values and the location of
* the Client.
**/
void activityPopupAboutToShow();
/**
* Sends the client to desktop \a desk
*
* @param action Invoked Action containing the Desktop as data element
**/
void slotSendToDesktop(QAction *action);
/**
* Sends the Client to screen \a screen
*
* @param action Invoked Action containing the Screen as data element
**/
void slotSendToScreen(QAction *action);
/**
* Toggles whether the Client is on the \a activity
*
* @param action Invoked Action containing the Id of the Activity to toggle the Client on
**/
void slotToggleOnActivity(QAction *action);
/**
* Performs a window operation.
*
* @param action Invoked Action containing the Window Operation to perform for the Client
**/
void slotWindowOperation(QAction *action);
/**
* Invokes the kcmshell with the Window Manager related config modules.
**/
void configureWM();
private:
/**
* Creates the menu if not already created.
**/
void init();
/**
* Creates the Move To Desktop sub-menu.
**/
void initDesktopPopup();
/**
* Creates the Move To Screen sub-menu.
**/
void initScreenPopup();
/**
* Creates activity popup.
* I'm going with checkable ones instead of "copy to" and "move to" menus; I *think* it's an easier way.
* Oh, and an 'all' option too of course
**/
void initActivityPopup();
/**
* Creates the Window Tabbing related menus.
**/
void initTabbingPopups();
/**
* Shows a helper Dialog to inform the user how to get back in case he triggered
* an action which hides the window decoration (e.g. NoBorder or Fullscreen).
* @param message The message type to be shown
* @param c The Client for which the dialog should be shown.
**/
void helperDialog(const QString &message, const QWeakPointer<Client> &c);
/**
* The actual main context menu which is show when the UserActionsMenu is invoked.
**/
QMenu* m_menu;
/**
* The move to desktop sub menu.
**/
QMenu* m_desktopMenu;
/**
* The move to screen sub menu.
**/
QMenu* m_screenMenu;
/**
* The activities sub menu.
**/
QMenu* m_activityMenu;
/**
* Menu to add the group to other group.
**/
QMenu* m_addTabsMenu;
/**
* Menu to change tab.
**/
QMenu* m_switchToTabMenu;
/**
* Menu for further entries added by scripts.
**/
QMenu* m_scriptsMenu;
QAction* m_resizeOperation;
QAction* m_moveOperation;
QAction* m_maximizeOperation;
QAction* m_shadeOperation;
QAction* m_keepAboveOperation;
QAction* m_keepBelowOperation;
QAction* m_fullScreenOperation;
QAction* m_noBorderOperation;
QAction* m_minimizeOperation;
QAction* m_closeOperation;
/**
* Remove client from group.
**/
QAction* m_removeFromTabGroup;
/**
* Close all clients in the group.
**/
QAction* m_closeTabGroup;
/**
* The Client for which the menu is shown.
**/
QWeakPointer<Client> m_client;
};
class ShortcutDialog
: public QDialog
{
Q_OBJECT
public:
explicit ShortcutDialog(const QKeySequence& cut);
virtual void accept();
QKeySequence shortcut() const;
public Q_SLOTS:
void keySequenceChanged();
Q_SIGNALS:
void dialogDone(bool ok);
protected:
virtual void done(int r);
private:
Ui::ShortcutDialog m_ui;
QKeySequence _shortcut;
};
} // namespace
#endif // KWIN_USERACTIONS_H