kwin/composite.h

229 lines
6.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#pragma once
#include <kwinglobals.h>
#include <QObject>
#include <QElapsedTimer>
#include <QTimer>
#include <QBasicTimer>
#include <QRegion>
namespace KWin
{
class Client;
class CompositorSelectionOwner;
class Scene;
class KWIN_EXPORT Compositor : public QObject
{
Q_OBJECT
public:
enum SuspendReason {
NoReasonSuspend = 0,
UserSuspend = 1 << 0,
BlockRuleSuspend = 1 << 1,
ScriptSuspend = 1 << 2,
AllReasonSuspend = 0xff
};
Q_DECLARE_FLAGS(SuspendReasons, SuspendReason)
enum class State {
On = 0,
Off,
Starting,
Stopping
};
~Compositor() override;
// when adding repaints caused by a window, you probably want to use
// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
void addRepaint(const QRect& r);
void addRepaint(const QRegion& r);
void addRepaint(int x, int y, int w, int h);
void addRepaintFull();
/**
* Schedules a new repaint if no repaint is currently scheduled.
**/
void scheduleRepaint();
/**
* Notifies the compositor that SwapBuffers() is about to be called.
* Rendering of the next frame will be deferred until bufferSwapComplete()
* is called.
**/
void aboutToSwapBuffers();
/**
* Notifies the compositor that a pending buffer swap has completed.
**/
void bufferSwapComplete();
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
**/
Q_INVOKABLE void suspend(Compositor::SuspendReason reason);
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use isActive to check
* whether the Compositor has been resumed. Also check isCompositingPossible and
* isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
**/
Q_INVOKABLE void resume(Compositor::SuspendReason reason);
/**
* Toggles compositing, that is if the Compositor is suspended it will be resumed
* and if the Compositor is active it will be suspended.
* Invoked by keybinding (shortcut default: Shift + Alt + F12).
**/
void toggleCompositing();
/**
* Re-initializes the Compositor completely.
* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
**/
void reinitialize();
/**
* Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
bool isActive();
int xrrRefreshRate() const {
return m_xrrRefreshRate;
}
bool hasScene() const {
return m_scene != NULL;
}
/**
* Checks whether @p w is the Scene's overlay window.
**/
bool checkForOverlayWindow(WId w) const;
/**
* @returns Whether the Scene's Overlay X Window is visible.
**/
bool isOverlayWindowVisible() const;
Scene *scene() {
return m_scene;
}
/**
* @brief Static check to test whether the Compositor is available and active.
*
* @return bool @c true if there is a Compositor and it is active, @c false otherwise
**/
static bool compositing() {
return s_compositor != NULL && s_compositor->isActive();
}
void updateCompositeBlocking();
void updateClientCompositeBlocking(KWin::Client* c);
// for delayed supportproperty management of effects
void keepSupportProperty(xcb_atom_t atom);
void removeSupportProperty(xcb_atom_t atom);
Q_SIGNALS:
void compositingToggled(bool active);
void aboutToDestroy();
void aboutToToggleCompositing();
void sceneCreated();
void bufferSwapCompleted();
protected:
void timerEvent(QTimerEvent *te) override;
private:
Q_INVOKABLE void start();
void stop();
void claimCompositorSelection();
/**
* Continues the startup after Scene And Workspace are created
**/
void startupWithWorkspace();
void setupX11Support();
void setCompositeTimer();
void performCompositing();
bool windowRepaintsPending() const;
void releaseCompositorSelection();
void deleteUnusedSupportProperties();
void slotConfigChanged();
State m_state;
/**
* Whether the Compositor is currently suspended, 8 bits encoding the reason
**/
SuspendReasons m_suspended;
QBasicTimer compositeTimer;
CompositorSelectionOwner *m_selectionOwner;
QTimer m_releaseSelectionTimer;
QList<xcb_atom_t> m_unusedSupportProperties;
QTimer m_unusedSupportPropertyTimer;
qint64 vBlankInterval, fpsInterval;
int m_xrrRefreshRate;
QRegion repaints_region;
qint64 m_timeSinceLastVBlank;
Scene *m_scene;
bool m_bufferSwapPending;
bool m_composeAtSwapCompletion;
int m_framesToTestForSafety = 3;
QElapsedTimer m_monotonicClock;
KWIN_SINGLETON_VARIABLE(Compositor, s_compositor)
};
}