111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "login.h"
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT( login, LoginEffect )
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LoginEffect::LoginEffect()
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: progress( 1.0 )
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, login_window( NULL )
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{
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}
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void LoginEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( login_window != NULL )
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{
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if( progress != 1.0 )
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{
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progress = qBound( 0.0, progress + time / animationTime( 2000 ), 1.0 );
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if( progress == 1.0 )
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{
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login_window->unrefWindow();
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login_window = NULL;
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effects->prePaintScreen( data, time );
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return;
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}
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}
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}
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effects->prePaintScreen( data, time );
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}
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void LoginEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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if( progress != 1.0 && w == login_window )
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{
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
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data.setTranslucent();
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}
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effects->prePaintWindow( w, data, time );
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}
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void LoginEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( w == login_window && progress != 1.0 )
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data.opacity *= ( 1.0 - progress );
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effects->paintWindow( w, mask, region, data );
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}
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void LoginEffect::postPaintScreen()
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{
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if( login_window != NULL && progress != 1.0 )
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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void LoginEffect::windowAdded( EffectWindow* w )
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{
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if( isLoginSplash( w ))
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{
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login_window = w;
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progress = 1.0;
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effects->addRepaintFull();
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}
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}
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void LoginEffect::windowClosed( EffectWindow* w )
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{
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if( w == login_window )
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{
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login_window->refWindow();
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progress = 0.0;
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effects->addRepaintFull();
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}
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}
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bool LoginEffect::isLoginSplash( EffectWindow* w )
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{ // TODO there should be probably a better way (window type?)
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// see also fade effect and composite.cpp
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if( w->windowClass() == "ksplashx ksplashx"
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|| w->windowClass() == "ksplashsimple ksplashsimple" )
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{
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return true;
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}
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return false;
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}
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} // namespace
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