ui: introduce egl_init()

Future patches will introduce EGL support on win32 (too late for 8.0
though). Having a common place for EGL initialization and error handling
will make it simpler.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
master
Marc-André Lureau 2023-02-14 16:11:24 +04:00
parent da3f7a3ab9
commit 0e1be59ed9
5 changed files with 36 additions and 20 deletions

View File

@ -65,4 +65,6 @@ int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode);
EGLContext qemu_egl_init_ctx(void);
bool qemu_egl_has_dmabuf(void);
bool egl_init(const char *rendernode, DisplayGLMode mode, Error **errp);
#endif /* EGL_HELPERS_H */

View File

@ -451,12 +451,7 @@ early_dbus_init(DisplayOptions *opts)
DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_OFF;
if (mode != DISPLAYGL_MODE_OFF) {
if (egl_rendernode_init(opts->u.dbus.rendernode, mode) < 0) {
error_report("dbus: render node init failed");
exit(1);
}
display_opengl = 1;
egl_init(opts->u.dbus.rendernode, mode, &error_fatal);
}
type_register(&dbus_vc_type_info);

View File

@ -1,7 +1,7 @@
#include "qemu/osdep.h"
#include "qemu/error-report.h"
#include "qemu/module.h"
#include "sysemu/sysemu.h"
#include "qapi/error.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
@ -191,21 +191,21 @@ static const DisplayGLCtxOps eglctx_ops = {
static void early_egl_headless_init(DisplayOptions *opts)
{
display_opengl = 1;
DisplayGLMode mode = DISPLAYGL_MODE_ON;
if (opts->has_gl) {
mode = opts->gl;
}
egl_init(opts->u.egl_headless.rendernode, mode, &error_fatal);
}
static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
{
DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
QemuConsole *con;
egl_dpy *edpy;
int idx;
if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
error_report("egl: render node init failed");
exit(1);
}
for (idx = 0;; idx++) {
DisplayGLCtx *ctx;

View File

@ -19,6 +19,8 @@
#include "qemu/error-report.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
#include "sysemu/sysemu.h"
#include "qapi/error.h"
EGLDisplay *qemu_egl_display;
EGLConfig qemu_egl_config;
@ -569,3 +571,25 @@ EGLContext qemu_egl_init_ctx(void)
return ectx;
}
bool egl_init(const char *rendernode, DisplayGLMode mode, Error **errp)
{
ERRP_GUARD();
if (mode == DISPLAYGL_MODE_OFF) {
error_setg(errp, "egl: turning off GL doesn't make sense");
return false;
}
#ifdef CONFIG_GBM
if (egl_rendernode_init(rendernode, mode) < 0) {
error_setg(errp, "egl: render node init failed");
return false;
}
display_opengl = 1;
return true;
#else
error_setg(errp, "egl: not available on this platform");
return false;
#endif
}

View File

@ -820,12 +820,7 @@ static void qemu_spice_init(void)
"incompatible with -spice port/tls-port");
exit(1);
}
if (egl_rendernode_init(qemu_opt_get(opts, "rendernode"),
DISPLAYGL_MODE_ON) != 0) {
error_report("Failed to initialize EGL render node for SPICE GL");
exit(1);
}
display_opengl = 1;
egl_init(qemu_opt_get(opts, "rendernode"), DISPLAYGL_MODE_ON, &error_fatal);
spice_opengl = 1;
}
#endif