virtio-gpu: add a FIXME for virtio_gpu_load()

It looks like the virtio_gpu_load() does not compute and set the offset,
the same way virtio_gpu_set_scanout() does. This probably results in
incorrect display until the scanout/framebuffer is updated again, I
guess we should fix it, although I haven't checked this yet.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230515132518.1025853-1-marcandre.lureau@redhat.com>
master
Marc-André Lureau 2023-05-15 17:25:18 +04:00
parent d89f30b4df
commit 529969b8d0
1 changed files with 1 additions and 0 deletions

View File

@ -1289,6 +1289,7 @@ static int virtio_gpu_load(QEMUFile *f, void *opaque, size_t size,
/* load & apply scanout state */
vmstate_load_state(f, &vmstate_virtio_gpu_scanouts, g, 1);
for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
/* FIXME: should take scanout.r.{x,y} into account */
scanout = &g->parent_obj.scanout[i];
if (!scanout->resource_id) {
continue;