ui/cocoa: Add utility method to check if point is within window

Add a utility method to check whether a point is within the current window
bounds, and use it in the various places in the mouse handling code that
were opencoding the check.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1403516125-14568-3-git-send-email-peter.maydell@linaro.org
master
Peter Maydell 2014-06-23 10:35:23 +01:00
parent 381600dad9
commit 5dd45bee58
1 changed files with 7 additions and 2 deletions

View File

@ -305,6 +305,11 @@ QemuCocoaView *cocoaView;
return YES;
}
- (BOOL) screenContainsPoint:(NSPoint) p
{
return (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height);
}
- (void) drawRect:(NSRect) rect
{
COCOA_DEBUG("QemuCocoaView: drawRect\n");
@ -607,7 +612,7 @@ QemuCocoaView *cocoaView;
break;
case NSMouseMoved:
if (isAbsoluteEnabled) {
if (p.x < 0 || p.x > screen.width || p.y < 0 || p.y > screen.height || ![[self window] isKeyWindow]) {
if (![self screenContainsPoint:p] || ![[self window] isKeyWindow]) {
if (isTabletEnabled) { // if we leave the window, deactivate the tablet
[NSCursor unhide];
isTabletEnabled = FALSE;
@ -657,7 +662,7 @@ QemuCocoaView *cocoaView;
if (isTabletEnabled) {
mouse_event = true;
} else if (!isMouseGrabbed) {
if (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height) {
if ([self screenContainsPoint:p]) {
[self grabMouse];
} else {
[NSApp sendEvent:event];