diff --git a/tcg/tcg.c b/tcg/tcg.c index 77bd6ef74c..d43fa4a9b3 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -1555,7 +1555,7 @@ static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs) } } -/* save globals to their cannonical location and assume they can be +/* save globals to their canonical location and assume they can be modified be the following code. 'allocated_regs' is used in case a temporary registers needs to be allocated to store a constant. */ static void save_globals(TCGContext *s, TCGRegSet allocated_regs) diff --git a/tcg/tcg.h b/tcg/tcg.h index 755a8b31cc..175000f580 100644 --- a/tcg/tcg.h +++ b/tcg/tcg.h @@ -178,7 +178,7 @@ typedef tcg_target_ulong TCGArg; /* Define a type and accessor macros for variables. Using a struct is nice because it gives some level of type safely. Ideally the compiler be able to see through all this. However in practice this is not true, - expecially on targets with braindamaged ABIs (e.g. i386). + especially on targets with braindamaged ABIs (e.g. i386). We use plain int by default to avoid this runtime overhead. Users of tcg_gen_* don't need to know about any of this, and should treat TCGv as an opaque type.