virtio-gpu: remove useless 'waiting' field

Let's check renderer_blocked instead directly.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Christophe Fergeau <cfergeau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190221114330.17968-5-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
master
Marc-André Lureau 2019-02-21 12:43:30 +01:00 committed by Gerd Hoffmann
parent ad341aacbf
commit 9a6d74c0de
2 changed files with 1 additions and 4 deletions

View File

@ -889,8 +889,7 @@ void virtio_gpu_process_cmdq(VirtIOGPU *g)
while (!QTAILQ_EMPTY(&g->cmdq)) {
cmd = QTAILQ_FIRST(&g->cmdq);
cmd->waiting = g->renderer_blocked;
if (cmd->waiting) {
if (g->renderer_blocked) {
break;
}
@ -939,7 +938,6 @@ static void virtio_gpu_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
cmd->vq = vq;
cmd->error = 0;
cmd->finished = false;
cmd->waiting = false;
QTAILQ_INSERT_TAIL(&g->cmdq, cmd, next);
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
}

View File

@ -81,7 +81,6 @@ struct virtio_gpu_ctrl_command {
VirtQueue *vq;
struct virtio_gpu_ctrl_hdr cmd_hdr;
uint32_t error;
bool waiting;
bool finished;
QTAILQ_ENTRY(virtio_gpu_ctrl_command) next;
};