tcg-i386: Add and use tcg_out64

No point in splitting the write into 32-bit pieces.

Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
master
Richard Henderson 2013-07-25 09:42:17 -10:00
parent 2bb8656dad
commit ac26eb69a3
2 changed files with 8 additions and 2 deletions

View File

@ -552,8 +552,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
tcg_out32(s, arg);
} else {
tcg_out_opc(s, OPC_MOVL_Iv + P_REXW + LOWREGMASK(ret), 0, ret, 0);
tcg_out32(s, arg);
tcg_out32(s, arg >> 31 >> 1);
tcg_out64(s, arg);
}
}

View File

@ -133,6 +133,13 @@ static inline void tcg_out32(TCGContext *s, uint32_t v)
s->code_ptr = p + 4;
}
static inline void tcg_out64(TCGContext *s, uint64_t v)
{
uint8_t *p = s->code_ptr;
*(uint64_t *)p = v;
s->code_ptr = p + 8;
}
/* label relocation processing */
static void tcg_out_reloc(TCGContext *s, uint8_t *code_ptr, int type,