virtio-gpu: Respect UI refresh rate for EDID

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20220226115516.59830-4-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
master
Akihiko Odaki 2022-02-26 20:55:16 +09:00 committed by Gerd Hoffmann
parent aeffd071ed
commit b95b56311a
3 changed files with 3 additions and 0 deletions

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@ -79,6 +79,7 @@ static void virtio_gpu_ui_info(void *opaque, uint32_t idx, QemuUIInfo *info)
g->req_state[idx].x = info->xoff;
g->req_state[idx].y = info->yoff;
g->req_state[idx].refresh_rate = info->refresh_rate;
g->req_state[idx].width = info->width;
g->req_state[idx].height = info->height;
g->req_state[idx].width_mm = info->width_mm;

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@ -217,6 +217,7 @@ virtio_gpu_generate_edid(VirtIOGPU *g, int scanout,
.height_mm = b->req_state[scanout].height_mm,
.prefx = b->req_state[scanout].width,
.prefy = b->req_state[scanout].height,
.refresh_rate = b->req_state[scanout].refresh_rate,
};
edid->size = cpu_to_le32(sizeof(edid->edid));

View File

@ -80,6 +80,7 @@ struct virtio_gpu_scanout {
struct virtio_gpu_requested_state {
uint16_t width_mm, height_mm;
uint32_t width, height;
uint32_t refresh_rate;
int x, y;
};