virgl: count the calls to gl_block

In virgl_cmd_resource_flush(), when several consoles are updated, it
needs to keep blocking until all spice gl draws are done. This fixes an
assert() in spice when using multiple monitors with virgl.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-2-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
master
Marc-André Lureau 2016-06-14 15:44:07 +02:00 committed by Gerd Hoffmann
parent 015e02f880
commit c540128f93
2 changed files with 9 additions and 3 deletions

View File

@ -934,8 +934,14 @@ static void virtio_gpu_gl_block(void *opaque, bool block)
{
VirtIOGPU *g = opaque;
g->renderer_blocked = block;
if (!block) {
if (block) {
g->renderer_blocked++;
} else {
g->renderer_blocked--;
}
assert(g->renderer_blocked >= 0);
if (g->renderer_blocked == 0) {
virtio_gpu_process_cmdq(g);
}
}

View File

@ -107,7 +107,7 @@ typedef struct VirtIOGPU {
bool use_virgl_renderer;
bool renderer_inited;
bool renderer_blocked;
int renderer_blocked;
QEMUTimer *fence_poll;
QEMUTimer *print_stats;