sdl2: move sdl_update to new sdl2-2d.c

Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
master
Gerd Hoffmann 2014-11-11 11:09:26 +01:00
parent 44f017d03e
commit f1ddebd865
4 changed files with 70 additions and 31 deletions

View File

@ -17,4 +17,7 @@ void sdl2_reset_keys(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
#endif /* SDL2_H */

View File

@ -20,7 +20,7 @@ ifeq ($(CONFIG_SDLABI),1.2)
sdl.mo-objs := sdl.o sdl_zoom.o
endif
ifeq ($(CONFIG_SDLABI),2.0)
sdl.mo-objs := sdl2.o sdl2-input.o
sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
endif
sdl.mo-cflags := $(SDL_CFLAGS)

61
ui/sdl2-2d.c Normal file
View File

@ -0,0 +1,61 @@
/*
* QEMU SDL display driver
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
#include <SDL_syswm.h>
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "sysemu/sysemu.h"
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
DisplaySurface *surf = qemu_console_surface(dcl->con);
SDL_Rect rect;
if (!surf) {
return;
}
if (!scon->texture) {
return;
}
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
surface_stride(surf));
SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
SDL_RenderPresent(scon->real_renderer);
}

View File

@ -72,31 +72,6 @@ static struct sdl2_console *get_scon_from_window(uint32_t window_id)
return NULL;
}
static void sdl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
SDL_Rect rect;
DisplaySurface *surf = qemu_console_surface(dcl->con);
if (!surf) {
return;
}
if (!scon->texture) {
return;
}
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
surface_stride(surf));
SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
SDL_RenderPresent(scon->real_renderer);
}
static void do_sdl_resize(struct sdl2_console *scon, int width, int height,
int bpp)
{
@ -609,7 +584,7 @@ static void handle_windowevent(DisplayChangeListener *dcl, SDL_Event *ev)
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_GetWindowSize(SDL_GetWindowFromID(ev->window.windowID), &w, &h);
sdl_update(dcl, 0, 0, w, h);
sdl2_2d_update(dcl, 0, 0, w, h);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_ENTER:
@ -746,9 +721,9 @@ static void sdl_cleanup(void)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
static const DisplayChangeListenerOps dcl_ops = {
.dpy_name = "sdl",
.dpy_gfx_update = sdl_update,
static const DisplayChangeListenerOps dcl_2d_ops = {
.dpy_name = "sdl2-2d",
.dpy_gfx_update = sdl2_2d_update,
.dpy_gfx_switch = sdl_switch,
.dpy_refresh = sdl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
@ -800,7 +775,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
if (!qemu_console_is_graphic(con)) {
sdl2_console[i].hidden = true;
}
sdl2_console[i].dcl.ops = &dcl_ops;
sdl2_console[i].dcl.ops = &dcl_2d_ops;
sdl2_console[i].dcl.con = con;
register_displaychangelistener(&sdl2_console[i].dcl);
sdl2_console[i].idx = i;