Bad characters

master
Boris Bendyukov 2014-01-17 11:30:18 +00:00
parent 94be1ad1cc
commit c9a4e9a94d
1 changed files with 4 additions and 4 deletions

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@ -239,7 +239,7 @@ public class ActivityUnitFactory {
* part defined by an element and there exists a catch activity with a matching faultName
* value that has a faultVariable whose type matches the type of the element used to define
* the part then the fault is passed to the identified catch activity with the faultVariable
* initialized to the value in the single parts element. 3. Otherwise if there is a catch
* initialized to the value in the single part's element. 3. Otherwise if there is a catch
* activity with a matching faultName value that does not specify a faultVariable or
* faultMessageType value then the fault is passed to the identified catch activity. Note
* that in this case the fault value will not be available from within the fault handler but
@ -250,7 +250,7 @@ public class ActivityUnitFactory {
* element and there exists a catch activity without a faultName attribute that has a
* faultVariable whose type matches the type of the element used to define the part then the
* fault is passed to the identified catch activity with the faultVariable initialized to
* the value in the single parts element. 6. Otherwise if there is a catchAll handler then
* the value in the single part's element. 6. Otherwise if there is a catchAll handler then
* the fault is passed to the catchAll handler. 7. Otherwise, the fault will be handled by
* the default fault handler. If the fault occurs in (or is rethrown to) the global process
* scope, and there is no matching fault handler for the fault at the global level, the
@ -333,7 +333,7 @@ public class ActivityUnitFactory {
* and there exists a catch activity with a matching faultName value that has a faultVariable
* whose type matches the type of the element used to define the part then the fault is passed
* to the identified catch activity with the faultVariable initialized to the value in the
* single parts element. 3. Otherwise if there is a catch activity with a matching faultName
* single part's element. 3. Otherwise if there is a catch activity with a matching faultName
* value that does not specify a faultVariable or faultMessageType value then the fault is
* passed to the identified catch activity. Note that in this case the fault value will not be
* available from within the fault handler but will be available to the "rethrow" activity. 4.
@ -343,7 +343,7 @@ public class ActivityUnitFactory {
* contains a single part defined by an element and there exists a catch activity without a
* faultName attribute that has a faultVariable whose type matches the type of the element used
* to define the part then the fault is passed to the identified catch activity with the
* faultVariable initialized to the value in the single parts element.
* faultVariable initialized to the value in the single part's element.
*
* @param catches Collection of catch activities
* @param faultName The faultName to match