openscad/src/parsersettings.cc

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#include "parsersettings.h"
#include <boost/filesystem.hpp>
#include <boost/foreach.hpp>
#include "boosty.h"
#include <qglobal.h> // Needed for Q_ defines - move the offending code somewhere else
namespace fs = boost::filesystem;
std::vector<std::string> librarypath;
void add_librarydir(const std::string &libdir)
{
librarypath.push_back(libdir);
}
/*!
Searces for the given file in library paths and returns the full path if found.
Returns an empty path if file cannot be found or filename is a directory.
*/
std::string locate_file(const std::string &filename)
{
BOOST_FOREACH(const std::string &dir, librarypath) {
fs::path usepath = fs::path(dir) / filename;
if (fs::exists(usepath) && !fs::is_directory(usepath)) return usepath.string();
}
return std::string();
}
void parser_init(const std::string &applicationpath)
{
// FIXME: Append paths from OPENSCADPATH before adding built-in paths
std::string librarydir;
fs::path libdir(applicationpath);
fs::path tmpdir;
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#ifdef __APPLE__
libdir /= "../Resources"; // Libraries can be bundled
if (!is_directory(libdir / "libraries")) libdir /= "../../..";
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#elif !defined(WIN32)
if (is_directory(tmpdir = libdir / "../share/openscad/libraries")) {
librarydir = boosty::stringy( tmpdir );
} else if (is_directory(tmpdir = libdir / "../../share/openscad/libraries")) {
librarydir = boosty::stringy( tmpdir );
} else if (is_directory(tmpdir = libdir / "../../libraries")) {
librarydir = boosty::stringy( tmpdir );
} else
#endif
if (is_directory(tmpdir = libdir / "libraries")) {
librarydir = boosty::stringy( tmpdir );
}
if (!librarydir.empty()) add_librarydir(librarydir);
}