openscad/mainwin.cc

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/*
* OpenSCAD (www.openscad.at)
* Copyright (C) 2009 Clifford Wolf <clifford@clifford.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#define INCLUDE_ABSTRACT_NODE_DETAILS
#include "openscad.h"
#include <QMenu>
#include <QMenuBar>
#include <QSplitter>
#include <QFileDialog>
#include <QApplication>
#include <QProgressDialog>
QPointer<MainWindow> current_win;
MainWindow::MainWindow(const char *filename)
{
root_ctx.functions_p = &builtin_functions;
root_ctx.modules_p = &builtin_modules;
root_ctx.set_variable("$fs", Value(1.0));
root_ctx.set_variable("$fa", Value(12.0));
root_module = NULL;
root_node = NULL;
root_raw_term = NULL;
root_norm_term = NULL;
root_chain = NULL;
#ifdef ENABLE_CGAL
root_N = NULL;
#endif
{
QMenu *menu = menuBar()->addMenu("&File");
menu->addAction("&New", this, SLOT(actionNew()));
menu->addAction("&Open...", this, SLOT(actionOpen()));
menu->addAction("&Save", this, SLOT(actionSave()), QKeySequence(Qt::Key_F2));
menu->addAction("Save &As...", this, SLOT(actionSaveAs()));
menu->addAction("&Reload", this, SLOT(actionReload()), QKeySequence(Qt::Key_F3));
menu->addAction("&Quit", this, SLOT(close()));
}
{
QMenu *menu = menuBar()->addMenu("&Design");
menu->addAction("&Reload and Compile", this, SLOT(actionReloadCompile()), QKeySequence(Qt::Key_F4));
menu->addAction("&Compile", this, SLOT(actionCompile()), QKeySequence(Qt::Key_F5));
#ifdef ENABLE_CGAL
menu->addAction("Compile and &Render (CGAL)", this, SLOT(actionRenderCGAL()), QKeySequence(Qt::Key_F6));
#endif
menu->addAction("Display &AST...", this, SLOT(actionDisplayAST()));
menu->addAction("Display CSG &Tree...", this, SLOT(actionDisplayCSGTree()));
menu->addAction("Display CSG &Products...", this, SLOT(actionDisplayCSGProducts()));
menu->addAction("Export as &STL...", this, SLOT(actionExportSTL()));
menu->addAction("Export as &OFF...", this, SLOT(actionExportOFF()));
}
{
QMenu *menu = menuBar()->addMenu("&View");
#ifdef ENABLE_OPENCSG
actViewModeOpenCSG = menu->addAction("OpenCSG", this, SLOT(viewModeOpenCSG()));
actViewModeOpenCSG->setCheckable(true);
#endif
#ifdef ENABLE_CGAL
actViewModeCGALSurface = menu->addAction("CGAL Surfaces", this, SLOT(viewModeCGALSurface()));
actViewModeCGALGrid = menu->addAction("CGAL Grid Only", this, SLOT(viewModeCGALGrid()));
actViewModeCGALSurface->setCheckable(true);
actViewModeCGALGrid->setCheckable(true);
#endif
actViewModeThrownTogether = menu->addAction("Thrown Together", this, SLOT(viewModeThrownTogether()));
actViewModeThrownTogether->setCheckable(true);
menu->addSeparator();
actViewModeWireframe = menu->addAction("Wireframe", this, SLOT(viewModeWireframe()));
actViewModeWireframe->setCheckable(true);
actViewModeShaded = menu->addAction("Shaded", this, SLOT(viewModeShaded()));
actViewModeShaded->setCheckable(true);
menu->addSeparator();
menu->addAction("Top");
menu->addAction("Bottom");
menu->addAction("Left");
menu->addAction("Right");
menu->addAction("Front");
menu->addAction("Back");
menu->addAction("Diagonal");
menu->addSeparator();
menu->addAction("Perspective");
menu->addAction("Orthogonal");
}
s1 = new QSplitter(Qt::Horizontal, this);
editor = new QTextEdit(s1);
s2 = new QSplitter(Qt::Vertical, s1);
screen = new GLView(s2);
console = new QTextEdit(s2);
console->setReadOnly(true);
current_win = this;
PRINT("OpenSCAD (www.openscad.at)");
PRINT("Copyright (C) 2009 Clifford Wolf <clifford@clifford.at>");
PRINT("");
PRINT("This program is free software; you can redistribute it and/or modify");
PRINT("it under the terms of the GNU General Public License as published by");
PRINT("the Free Software Foundation; either version 2 of the License, or");
PRINT("(at your option) any later version.");
PRINT("");
editor->setTabStopWidth(30);
if (filename) {
this->filename = QString(filename);
setWindowTitle(this->filename);
load();
} else {
setWindowTitle("New Document");
}
#ifdef ENABLE_OPENCSG
viewModeOpenCSG();
#else
viewModeThrownTogether();
#endif
viewModeShaded();
setCentralWidget(s1);
current_win = NULL;
}
MainWindow::~MainWindow()
{
if (root_module)
delete root_module;
if (root_node)
delete root_node;
#ifdef ENABLE_CGAL
if (root_N)
delete root_N;
#endif
}
void MainWindow::load()
{
if (!filename.isEmpty())
{
QString text;
FILE *fp = fopen(filename.toAscii().data(), "rt");
if (!fp) {
PRINTA("Failed to open file: %1 (%2)", filename, QString(strerror(errno)));
} else {
char buffer[513];
int rc;
while ((rc = fread(buffer, 1, 512, fp)) > 0) {
buffer[rc] = 0;
text += buffer;
}
fclose(fp);
PRINTA("Loaded design `%1'.", filename);
}
editor->setPlainText(text);
}
}
void MainWindow::compile()
{
PRINT("Parsing design (AST generation)...");
QApplication::processEvents();
if (root_module) {
delete root_module;
root_module = NULL;
}
if (root_node) {
delete root_node;
root_node = NULL;
}
if (root_raw_term) {
root_raw_term->unlink();
root_raw_term = NULL;
}
if (root_norm_term) {
root_norm_term->unlink();
root_norm_term = NULL;
}
if (root_chain) {
delete root_chain;
root_chain = NULL;
}
root_module = parse(editor->toPlainText().toAscii().data(), false);
if (!root_module)
goto fail;
PRINT("Compiling design (CSG Tree generation)...");
QApplication::processEvents();
AbstractNode::idx_counter = 1;
root_node = root_module->evaluate(&root_ctx, QVector<QString>(), QVector<Value>(), QVector<ModuleInstanciation*>(), NULL);
if (!root_node)
goto fail;
PRINT("Compiling design (CSG Products generation)...");
QApplication::processEvents();
double m[16];
for (int i = 0; i < 16; i++)
m[i] = i % 5 == 0 ? 1.0 : 0.0;
root_raw_term = root_node->render_csg_term(m);
if (!root_raw_term)
goto fail;
PRINT("Compiling design (CSG Products normalization)...");
QApplication::processEvents();
root_norm_term = root_raw_term->link();
while (1) {
CSGTerm *n = root_norm_term->normalize();
root_norm_term->unlink();
if (root_norm_term == n)
break;
root_norm_term = n;
}
if (!root_norm_term)
goto fail;
root_chain = new CSGChain();
root_chain->import(root_norm_term);
if (1) {
PRINT("Compilation finished.");
} else {
fail:
PRINT("ERROR: Compilation failed!");
}
}
void MainWindow::actionNew()
{
filename = QString();
setWindowTitle("New Document");
editor->setPlainText("");
}
void MainWindow::actionOpen()
{
current_win = this;
QString new_filename = QFileDialog::getOpenFileName(this, "Open File", "", "OpenSCAD Designs (*.scad)");
if (!new_filename.isEmpty())
{
filename = new_filename;
setWindowTitle(filename);
QString text;
FILE *fp = fopen(filename.toAscii().data(), "rt");
if (!fp) {
PRINTA("Failed to open file: %1 (%2)", QString(filename), QString(strerror(errno)));
} else {
char buffer[513];
int rc;
while ((rc = fread(buffer, 1, 512, fp)) > 0) {
buffer[rc] = 0;
text += buffer;
}
fclose(fp);
PRINTA("Loaded design `%1'.", QString(filename));
}
editor->setPlainText(text);
}
current_win = NULL;
}
void MainWindow::actionSave()
{
current_win = this;
FILE *fp = fopen(filename.toAscii().data(), "wt");
if (!fp) {
PRINTA("Failed to open file for writing: %1 (%2)", QString(filename), QString(strerror(errno)));
} else {
fprintf(fp, "%s", editor->toPlainText().toAscii().data());
fclose(fp);
PRINTA("Saved design `%1'.", QString(filename));
}
current_win = NULL;
}
void MainWindow::actionSaveAs()
{
QString new_filename = QFileDialog::getSaveFileName(this, "Save File", filename, "OpenSCAD Designs (*.scad)");
if (!new_filename.isEmpty()) {
filename = new_filename;
setWindowTitle(filename);
actionSave();
}
}
void MainWindow::actionReload()
{
current_win = this;
load();
current_win = NULL;
}
void MainWindow::actionReloadCompile()
{
current_win = this;
console->clear();
load();
compile();
#ifdef ENABLE_OPENCSG
if (!actViewModeOpenCSG->isChecked() && !actViewModeThrownTogether->isChecked()) {
viewModeOpenCSG();
}
else
#endif
{
screen->updateGL();
}
current_win = NULL;
}
void MainWindow::actionCompile()
{
current_win = this;
console->clear();
compile();
#ifdef ENABLE_OPENCSG
if (!actViewModeOpenCSG->isChecked() && !actViewModeThrownTogether->isChecked()) {
viewModeOpenCSG();
}
else
#endif
{
screen->updateGL();
}
current_win = NULL;
}
#ifdef ENABLE_CGAL
static void report_func(const class AbstractNode*, void *vp, int mark)
{
QProgressDialog *pd = (QProgressDialog*)vp;
int v = (int)((mark*100.0) / progress_report_count);
pd->setValue(v < 100 ? v : 99);
QApplication::processEvents();
}
void MainWindow::actionRenderCGAL()
{
current_win = this;
compile();
if (!root_module || !root_node)
return;
if (root_N) {
delete root_N;
root_N = NULL;
}
PRINT("Rendering Polygon Mesh using CGAL...");
QApplication::processEvents();
QProgressDialog *pd = new QProgressDialog("Rendering Polygon Mesh using CGAL...", QString(), 0, 100);
pd->setValue(0);
pd->setAutoClose(false);
pd->show();
QApplication::processEvents();
progress_report_prep(root_node, report_func, pd);
root_N = new CGAL_Nef_polyhedron(root_node->render_cgal_nef_polyhedron());
progress_report_fin();
PRINTF(" Simple: %6s", root_N->is_simple() ? "yes" : "no");
PRINTF(" Valid: %6s", root_N->is_valid() ? "yes" : "no");
PRINTF(" Vertices: %6d", (int)root_N->number_of_vertices());
PRINTF(" Halfedges: %6d", (int)root_N->number_of_halfedges());
PRINTF(" Edges: %6d", (int)root_N->number_of_edges());
PRINTF(" Halffacets: %6d", (int)root_N->number_of_halffacets());
PRINTF(" Facets: %6d", (int)root_N->number_of_facets());
PRINTF(" Volumes: %6d", (int)root_N->number_of_volumes());
if (!actViewModeCGALSurface->isChecked() && !actViewModeCGALGrid->isChecked()) {
viewModeCGALSurface();
} else {
screen->updateGL();
}
PRINT("Rendering finished.");
delete pd;
current_win = NULL;
}
#endif /* ENABLE_CGAL */
void MainWindow::actionDisplayAST()
{
current_win = this;
QTextEdit *e = new QTextEdit(NULL);
e->setTabStopWidth(30);
e->setWindowTitle("AST Dump");
if (root_module) {
e->setPlainText(root_module->dump("", ""));
} else {
e->setPlainText("No AST to dump. Please try compiling first...");
}
e->show();
e->resize(600, 400);
current_win = NULL;
}
void MainWindow::actionDisplayCSGTree()
{
current_win = this;
QTextEdit *e = new QTextEdit(NULL);
e->setTabStopWidth(30);
e->setWindowTitle("CSG Tree Dump");
if (root_node) {
e->setPlainText(root_node->dump(""));
} else {
e->setPlainText("No CSG to dump. Please try compiling first...");
}
e->show();
e->resize(600, 400);
current_win = NULL;
}
void MainWindow::actionDisplayCSGProducts()
{
current_win = this;
QTextEdit *e = new QTextEdit(NULL);
e->setTabStopWidth(30);
e->setWindowTitle("CSG Products Dump");
e->setPlainText(QString("\nCSG before normalization:\n%1\n\n\nCSG after normalization:\n%2\n\n\nCSG rendering chain:\n%3\n").arg(root_raw_term ? root_raw_term->dump() : "N/A", root_norm_term ? root_norm_term->dump() : "N/A", root_chain ? root_chain->dump() : "N/A"));
e->show();
e->resize(600, 400);
current_win = NULL;
}
void MainWindow::actionExportSTL()
{
current_win = this;
PRINTA("Function %1 is not implemented yet!", QString(__PRETTY_FUNCTION__));
current_win = NULL;
}
void MainWindow::actionExportOFF()
{
current_win = this;
PRINTA("Function %1 is not implemented yet!", QString(__PRETTY_FUNCTION__));
current_win = NULL;
}
void MainWindow::viewModeActionsUncheck()
{
#ifdef ENABLE_OPENCSG
actViewModeOpenCSG->setChecked(false);
#endif
#ifdef ENABLE_CGAL
actViewModeCGALSurface->setChecked(false);
actViewModeCGALGrid->setChecked(false);
#endif
actViewModeThrownTogether->setChecked(false);
}
#ifdef ENABLE_OPENCSG
class OpenCSGPrim : public OpenCSG::Primitive
{
public:
OpenCSGPrim(OpenCSG::Operation operation, unsigned int convexity) :
OpenCSG::Primitive(operation, convexity) { }
PolySet *p;
virtual void render() {
p->render_surface(PolySet::COLOR_NONE);
}
};
static void renderGLviaOpenCSG(void *vp)
{
MainWindow *m = (MainWindow*)vp;
static int glew_initialized = 0;
if (!glew_initialized) {
glew_initialized = 1;
glewInit();
}
if (m->root_chain) {
GLint *shaderinfo = m->screen->shaderinfo;
if (m->screen->useLights || !shaderinfo[0])
shaderinfo = NULL;
std::vector<OpenCSG::Primitive*> primitives;
int j = 0;
for (int i = 0;; i++)
{
bool last = i == m->root_chain->polysets.size();
if (last || m->root_chain->types[i] == CSGTerm::UNION)
{
OpenCSG::render(primitives, OpenCSG::Goldfeather, OpenCSG::NoDepthComplexitySampling);
glDepthFunc(GL_EQUAL);
if (shaderinfo)
glUseProgram(shaderinfo[0]);
for (; j < i; j++) {
if (m->root_chain->types[j] == CSGTerm::DIFFERENCE) {
m->root_chain->polysets[j]->render_surface(PolySet::COLOR_CUTOUT, shaderinfo);
} else {
m->root_chain->polysets[j]->render_surface(PolySet::COLOR_MATERIAL, shaderinfo);
}
}
if (shaderinfo)
glUseProgram(0);
for (unsigned int k = 0; k < primitives.size(); k++) {
delete primitives[k];
}
glDepthFunc(GL_LESS);
primitives.clear();
}
if (last)
break;
OpenCSGPrim *prim = new OpenCSGPrim(m->root_chain->types[i] == CSGTerm::DIFFERENCE ?
OpenCSG::Subtraction : OpenCSG::Intersection, 1);
prim->p = m->root_chain->polysets[i];
primitives.push_back(prim);
}
}
}
void MainWindow::viewModeOpenCSG()
{
viewModeActionsUncheck();
actViewModeOpenCSG->setChecked(true);
screen->renderfunc = renderGLviaOpenCSG;
screen->renderfunc_vp = this;
screen->updateGL();
}
#endif /* ENABLE_OPENCSG */
#ifdef ENABLE_CGAL
// a little hackish: we need access to default-private members of
// CGAL::OGL::Nef3_Converter so we can implement our own draw function
// that does not scale the model. so we define 'class' to 'struct'
// for this header..
//
// theoretically there could be two problems:
// 1.) defining language keyword with the pre processor is illegal afair
// 2.) the compiler could use a different memory layout or name mangling for structs
//
// both does not seam to be the case with todays compilers...
//
#define class struct
#include <CGAL/Nef_3/OGL_helper.h>
#undef class
static void renderGLviaCGAL(void *vp)
{
MainWindow *m = (MainWindow*)vp;
if (m->root_N) {
CGAL::OGL::Polyhedron P;
CGAL::OGL::Nef3_Converter<CGAL_Nef_polyhedron>::convert_to_OGLPolyhedron(*m->root_N, &P);
P.init();
if (m->actViewModeCGALSurface->isChecked())
P.set_style(CGAL::OGL::SNC_BOUNDARY);
if (m->actViewModeCGALGrid->isChecked())
P.set_style(CGAL::OGL::SNC_SKELETON);
glDisable(GL_LIGHTING);
#if 0
P.draw();
#else
if (P.style == CGAL::OGL::SNC_BOUNDARY) {
glCallList(P.object_list_+2);
}
glCallList(P.object_list_+1);
glCallList(P.object_list_);
if (P.switches[CGAL::OGL::SNC_AXES]) {
glCallList(P.object_list_+3);
}
#endif
}
}
void MainWindow::viewModeCGALSurface()
{
viewModeActionsUncheck();
actViewModeCGALSurface->setChecked(true);
screen->renderfunc = renderGLviaCGAL;
screen->renderfunc_vp = this;
screen->updateGL();
}
void MainWindow::viewModeCGALGrid()
{
viewModeActionsUncheck();
actViewModeCGALGrid->setChecked(true);
screen->renderfunc = renderGLviaCGAL;
screen->renderfunc_vp = this;
screen->updateGL();
}
#endif /* ENABLE_CGAL */
static void renderGLThrownTogether(void *vp)
{
MainWindow *m = (MainWindow*)vp;
if (m->root_chain) {
glDepthFunc(GL_LEQUAL);
#if 0
glUseProgram(m->screen->shaderinfo[0]);
for (int i = 0; i < m->root_chain->polysets.size(); i++) {
if (m->root_chain->types[i] == CSGTerm::DIFFERENCE) {
m->root_chain->polysets[i]->render_surface(PolySet::COLOR_CUTOUT, m->screen->shaderinfo);
} else {
m->root_chain->polysets[i]->render_surface(PolySet::COLOR_MATERIAL, m->screen->shaderinfo);
}
}
glUseProgram(0);
#else
for (int i = 0; i < m->root_chain->polysets.size(); i++) {
if (m->root_chain->types[i] == CSGTerm::DIFFERENCE) {
m->root_chain->polysets[i]->render_surface(PolySet::COLOR_CUTOUT);
if (!m->screen->useLights)
m->root_chain->polysets[i]->render_edges(PolySet::COLOR_CUTOUT);
} else {
m->root_chain->polysets[i]->render_surface(PolySet::COLOR_MATERIAL);
if (!m->screen->useLights)
m->root_chain->polysets[i]->render_edges(PolySet::COLOR_MATERIAL);
}
}
#endif
}
}
void MainWindow::viewModeThrownTogether()
{
viewModeActionsUncheck();
actViewModeThrownTogether->setChecked(true);
screen->renderfunc = renderGLThrownTogether;
screen->renderfunc_vp = this;
screen->updateGL();
}
void MainWindow::viewModeWireframe()
{
screen->useLights = false;
actViewModeWireframe->setChecked(true);
actViewModeShaded->setChecked(false);
screen->updateGL();
}
void MainWindow::viewModeShaded()
{
screen->useLights = true;
actViewModeWireframe->setChecked(false);
actViewModeShaded->setChecked(true);
screen->updateGL();
}