openscad/src/polyset.h

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#ifndef POLYSET_H_
#define POLYSET_H_
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#include "system-gl.h"
#include "grid.h"
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#include "linalg.h"
#include <vector>
class PolySet
{
public:
typedef std::vector<Vector3d> Polygon;
std::vector<Polygon> polygons;
std::vector<Polygon> borders;
Grid3d<void*> grid;
bool is2d;
int convexity;
PolySet();
~PolySet();
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bool empty() const { return polygons.size() == 0; }
void append_poly();
void append_vertex(double x, double y, double z = 0.0);
void insert_vertex(double x, double y, double z = 0.0);
size_t memsize() const;
BoundingBox getBoundingBox() const;
enum csgmode_e {
CSGMODE_NONE,
CSGMODE_NORMAL = 1,
CSGMODE_DIFFERENCE = 2,
CSGMODE_BACKGROUND = 11,
CSGMODE_BACKGROUND_DIFFERENCE = 12,
CSGMODE_HIGHLIGHT = 21,
CSGMODE_HIGHLIGHT_DIFFERENCE = 22
};
void render_surface(csgmode_e csgmode, const Transform3d &m, GLint *shaderinfo = NULL) const;
void render_edges(csgmode_e csgmode) const;
};
#endif