openscad/glview.cc

190 lines
4.9 KiB
C++
Raw Normal View History

/*
* OpenSCAD (www.openscad.at)
* Copyright (C) 2009 Clifford Wolf <clifford@clifford.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "openscad.h"
#include <QWheelEvent>
#include <QMouseEvent>
#include <GL/glew.h>
#define FAR_FAR_AWAY 100000.0
GLView::GLView(QWidget *parent) : QGLWidget(parent)
{
viewer_distance = 20;
object_rot_y = 35;
object_rot_z = 25;
mouse_drag_active = false;
last_mouse_x = 0;
last_mouse_y = 0;
renderfunc = NULL;
renderfunc_vp = NULL;
edgeshader_prog = 0;
setMouseTracking(true);
}
extern GLint e1, e2, e3;
void GLView::initializeGL()
{
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
}
glEnable(GL_DEPTH_TEST);
glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY);
glClearColor(1.0, 1.0, 0.9, 0.0);
if (glewIsSupported("GL_VERSION_2_0"))
{
char *vs_source =
"attribute float e1, e2, e3;\n"
"varying float ve1, ve2, ve3;\n"
"void main() {\n"
" gl_FrontColor = gl_Color;\n"
" gl_Position = ftransform();\n"
" ve1 = e1; ve2 = e2; ve3 = e3;\n"
"}\n";
char *fs_source =
"varying float ve1, ve2, ve3;\n"
"void main() {\n"
" gl_FragColor = vec4(249.0/255.0, 215.0/255.0, 44.0/255.0, 1.0);\n"
" if (ve1 > 0.95 || ve2 > 0.95 || ve3 > 0.95)\n"
" gl_FragColor = vec4(255.0/255.0, 236.0/255.0, 94.0/255.0, 1.0);\n"
"}\n";
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL);
glCompileShader(vs);
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL);
glCompileShader(fs);
edgeshader_prog = glCreateProgram();
glAttachShader(edgeshader_prog, vs);
glAttachShader(edgeshader_prog, fs);
glLinkProgram(edgeshader_prog);
GLint status;
glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
int loglen;
char logbuffer[1000];
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer);
} else {
int loglen;
char logbuffer[1000];
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
if (loglen > 0) {
fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer);
}
glValidateProgram(edgeshader_prog);
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
if (loglen > 0) {
fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer);
}
}
} else {
fprintf(stdout, "GLEW: GL_VERSION_2_0 is not supported!\n");
}
}
void GLView::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
w_h_ratio = sqrt((double)w / (double)h);
}
void GLView::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY);
gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotated(object_rot_y, 1.0, 0.0, 0.0);
glRotated(object_rot_z, 0.0, 0.0, 1.0);
glDepthFunc(GL_LESS);
glDisable(GL_LIGHTING);
#if 0
glLineWidth(1);
glColor3d(0.0, 0.0, 1.0);
glBegin(GL_LINES);
glVertex3d(0, 0, 0); glVertex3d(10, 0, 0);
glVertex3d(0, 0, 0); glVertex3d(0, 10, 0);
glVertex3d(0, 0, 0); glVertex3d(0, 0, 10);
glEnd();
#endif
glLineWidth(2);
glColor3d(1.0, 0.0, 0.0);
if (renderfunc)
renderfunc(renderfunc_vp);
}
void GLView::wheelEvent(QWheelEvent *event)
{
viewer_distance *= pow(0.9, event->delta() / 120.0);
updateGL();
}
void GLView::mousePressEvent(QMouseEvent *event)
{
mouse_drag_active = true;
last_mouse_x = event->globalX();
last_mouse_y = event->globalY();
grabMouse();
}
void GLView::mouseMoveEvent(QMouseEvent *event)
{
int this_mouse_x = event->globalX();
int this_mouse_y = event->globalY();
if (mouse_drag_active) {
object_rot_y += (this_mouse_y-last_mouse_y) * 0.7;
object_rot_z += (this_mouse_x-last_mouse_x) * 0.7;
updateGL();
}
last_mouse_x = this_mouse_x;
last_mouse_y = this_mouse_y;
}
void GLView::mouseReleaseEvent(QMouseEvent*)
{
mouse_drag_active = false;
releaseMouse();
}