openscad/src/QGLView.h

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#ifndef GLVIEW_H_
#define GLVIEW_H_
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#include "system-gl.h"
#include <QGLWidget>
#include <QLabel>
#include <Eigen/Core>
#include <Eigen/Geometry>
class QGLView : public QGLWidget
{
Q_OBJECT
Q_PROPERTY(bool showFaces READ showFaces WRITE setShowFaces);
Q_PROPERTY(bool showEdges READ showEdges WRITE setShowEdges);
Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
public:
QGLView(QWidget *parent = NULL);
QGLView(const QGLFormat & format, QWidget *parent = NULL);
void setRenderer(class Renderer* r);
#ifdef ENABLE_OPENCSG
bool hasOpenCSGSupport() { return this->opencsg_support; }
#endif
// Properties
bool showFaces() const { return this->showfaces; }
void setShowFaces(bool enabled) { this->showfaces = enabled; }
bool showEdges() const { return this->showedges; }
void setShowEdges(bool enabled) { this->showedges = enabled; }
bool showAxes() const { return this->showaxes; }
void setShowAxes(bool enabled) { this->showaxes = enabled; }
bool showCrosshairs() const { return this->showcrosshairs; }
void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
bool orthoMode() const { return this->orthomode; }
void setOrthoMode(bool enabled) { this->orthomode = enabled; }
const std::string &getRendererInfo() const { return this->rendererInfo; }
public:
QLabel *statusLabel;
Eigen::Vector3d object_rot;
Eigen::Vector3d object_trans;
Eigen::Vector3d camera_eye;
Eigen::Vector3d camera_center;
GLint shaderinfo[11];
#ifdef ENABLE_OPENCSG
bool opencsg_support;
int opencsg_id;
#endif
private:
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void init();
Renderer *renderer;
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std::string rendererInfo;
bool showfaces;
bool showedges;
bool showaxes;
bool showcrosshairs;
bool orthomode;
double viewer_distance;
double w_h_ratio;
bool mouse_drag_active;
QPoint last_mouse;
void keyPressEvent(QKeyEvent *event);
void wheelEvent(QWheelEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void initializeGL();
void resizeGL(int w, int h);
void setupPerspective();
void setupOrtho(double distance,bool offset=false);
void paintGL();
void normalizeAngle(GLdouble& angle);
#ifdef ENABLE_OPENCSG
bool is_opencsg_capable;
bool has_shaders;
private slots:
void display_opencsg_warning();
#endif
signals:
void doAnimateUpdate();
};
#endif