Improved view distance

stl_dim
Marius Kintel 2011-08-05 03:27:17 +02:00
parent 38f50db0e0
commit 0340d4e0a1
3 changed files with 44 additions and 17 deletions

View File

@ -7,8 +7,10 @@
#define FAR_FAR_AWAY 100000.0
OffscreenView::OffscreenView(size_t width, size_t height)
: orthomode(false), showaxes(true), showfaces(true), showedges(false), viewer_distance(500),
object_rot_x(35), object_rot_y(0), object_rot_z(25)
: orthomode(false), showaxes(true), showfaces(true), showedges(false),
object_rot_x(35), object_rot_y(0), object_rot_z(25),
camera_eye_x(0), camera_eye_y(0), camera_eye_z(0),
camera_center_x(0), camera_center_y(0), camera_center_z(0)
{
for (int i = 0; i < 10; i++) this->shaderinfo[i] = 0;
this->ctx = create_offscreen_context(width, height);
@ -158,27 +160,27 @@ void OffscreenView::setupPerspective()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY);
gluPerspective(90, w_h_ratio, 0.1*(this->camera_center_y - this->camera_eye_y),
3*(this->camera_center_y - this->camera_eye_y));
}
void OffscreenView::setupOrtho(double distance, bool offset)
void OffscreenView::setupOrtho(bool offset)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(offset)
glTranslated(-0.8, -0.8, 0);
double l = distance/10;
if (offset) glTranslated(-0.8, -0.8, 0);
double l = (this->camera_eye_y - this->camera_center_y)/10;
glOrtho(-w_h_ratio*l, +w_h_ratio*l,
-(1/w_h_ratio)*l, +(1/w_h_ratio)*l,
-FAR_FAR_AWAY, +FAR_FAR_AWAY);
-(1/w_h_ratio)*l, +(1/w_h_ratio)*l,
-FAR_FAR_AWAY, +FAR_FAR_AWAY);
}
void OffscreenView::paintGL()
{
glEnable(GL_LIGHTING);
if (orthomode)
setupOrtho(viewer_distance);
if (orthomode) setupOrtho();
else setupPerspective();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@ -187,9 +189,9 @@ void OffscreenView::paintGL()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
// glTranslated(object_trans_x, object_trans_y, object_trans_z);
gluLookAt(this->camera_eye_x, this->camera_eye_y, this->camera_eye_z,
this->camera_center_x, this->camera_center_y, this->camera_center_z,
0.0, 0.0, 1.0);
glRotated(object_rot_x, 1.0, 0.0, 0.0);
glRotated(object_rot_y, 0.0, 1.0, 0.0);
@ -202,7 +204,7 @@ void OffscreenView::paintGL()
glLineWidth(1);
glColor3d(0.5, 0.5, 0.5);
glBegin(GL_LINES);
double l = viewer_distance/10;
double l = 3*(this->camera_eye_y - this->camera_center_y);
glVertex3d(-l, 0, 0);
glVertex3d(+l, 0, 0);
glVertex3d(0, -l, 0);
@ -231,3 +233,15 @@ bool OffscreenView::save(const char *filename)
{
return save_framebuffer(this->ctx, filename);
}
void OffscreenView::setCamera(double xpos, double ypos, double zpos,
double xcenter, double ycenter, double zcenter)
{
this->camera_eye_x = xpos;
this->camera_eye_y = ypos;
this->camera_eye_z = zpos;
this->camera_center_x = xcenter;
this->camera_center_y = ycenter;
this->camera_center_z = zcenter;
}

View File

@ -11,10 +11,12 @@ public:
~OffscreenView();
void setRenderer(class Renderer* r);
void setCamera(double xpos, double ypos, double zpos,
double xcenter, double ycenter, double zcenter);
void initializeGL();
void resizeGL(int w, int h);
void setupPerspective();
void setupOrtho(double distance,bool offset=false);
void setupOrtho(bool offset=false);
void paintGL();
bool save(const char *filename);
@ -26,12 +28,17 @@ private:
double object_rot_x;
double object_rot_y;
double object_rot_z;
double camera_eye_x;
double camera_eye_y;
double camera_eye_z;
double camera_center_x;
double camera_center_y;
double camera_center_z;
bool orthomode;
bool showaxes;
bool showfaces;
bool showedges;
float viewer_distance;
};
#endif

View File

@ -211,6 +211,12 @@ int main(int argc, char *argv[])
QDir::setCurrent(original_path.absolutePath());
csgInfo.glview = new OffscreenView(512,512);
BoundingBox bbox = csgInfo.root_chain->getBoundingBox();
Vector3d center = (bbox.min() + bbox.max()) / 2;
double radius = (bbox.max() - bbox.min()).norm() / 2;
csgInfo.glview->setCamera(center[0], center[1] - 2 * radius, center[2],
center[0], center[1], center[2]);
glewInit();
#ifdef DEBUG