From 05e7f63ffcd28e5d9c9c51d7695ecfba7a3bb97a Mon Sep 17 00:00:00 2001 From: Marius Kintel Date: Mon, 2 Dec 2013 01:59:18 -0500 Subject: [PATCH] Don't convert empty clipper result to Polygon2d --- src/GeometryEvaluator.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GeometryEvaluator.cc b/src/GeometryEvaluator.cc index 9fffd364..84e93756 100644 --- a/src/GeometryEvaluator.cc +++ b/src/GeometryEvaluator.cc @@ -887,7 +887,7 @@ Response GeometryEvaluator::visit(State &state, const ProjectionNode &node) // This is key - without StrictlySimple, we tend to get self-intersecting results sumclipper.StrictlySimple(true); sumclipper.Execute(ClipperLib::ctUnion, sumresult, ClipperLib::pftNonZero, ClipperLib::pftNonZero); - geom.reset(ClipperUtils::toPolygon2d(sumresult)); + if (sumresult.size() > 0) geom.reset(ClipperUtils::toPolygon2d(sumresult)); } else { const Geometry *geometry = applyToChildren3D(node, OPENSCAD_UNION);