mirror of https://github.com/vitalif/openscad
Marius Kintel <marius@kintel.net>:
Added OpenCSG-MacOSX-port.patch git-svn-id: http://svn.clifford.at/openscad/trunk@118 b57f626f-c46c-0410-a088-ec61d464b74cstl_dim
parent
27052394d1
commit
169e3ac8ff
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@ -0,0 +1,268 @@
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diff -ru OpenCSG-1.1.1/RenderTexture/RenderTexture.h OpenCSG-1.1.1-patched/RenderTexture/RenderTexture.h
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--- OpenCSG-1.1.1/RenderTexture/RenderTexture.h 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/RenderTexture/RenderTexture.h 2009-10-18 17:37:18.000000000 +0200
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@@ -294,8 +294,8 @@
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bool _BindDepthBuffer( ) const;
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protected: // data
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- int _iWidth; // width of the pbuffer
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- int _iHeight; // height of the pbuffer
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+ GLint _iWidth; // width of the pbuffer
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+ GLint _iHeight; // height of the pbuffer
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bool _bIsTexture;
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bool _bIsDepthTexture;
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@@ -342,8 +342,8 @@
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// Texture stuff
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GLenum _iTextureTarget;
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- unsigned int _iTextureID;
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- unsigned int _iDepthTextureID;
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+ GLuint _iTextureID;
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+ GLuint _iDepthTextureID;
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unsigned short* _pPoorDepthTexture; // [Redge]
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diff -ru OpenCSG-1.1.1/example/example.pro OpenCSG-1.1.1-patched/example/example.pro
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--- OpenCSG-1.1.1/example/example.pro 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/example/example.pro 2009-10-22 20:41:43.000000000 +0200
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@@ -2,9 +2,16 @@
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TARGET = opencsgexample
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CONFIG += opengl warn_on release
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-INCLUDEPATH += ../glew/include ../include
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-
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-LIBS += -L../lib -lopencsg -lglut -L../glew/lib -lGLEW
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+INCLUDEPATH += ../include
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+LIBS += -L../lib -lopencsg -lGLEW
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+macx {
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+ INCLUDEPATH += /opt/local/include
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+ LIBS += -framework GLUT -L/opt/local/lib
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+}
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+else {
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+ INCLUDEPATH += ../glew/include
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+ LIBS += -lglut -L../glew/lib
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+}
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HEADERS = displaylistPrimitive.h
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SOURCES = displaylistPrimitive.cpp main.cpp
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diff -ru OpenCSG-1.1.1/example/main.cpp OpenCSG-1.1.1-patched/example/main.cpp
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--- OpenCSG-1.1.1/example/main.cpp 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/example/main.cpp 2009-10-22 20:44:29.000000000 +0200
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@@ -22,7 +22,11 @@
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//
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#include <GL/glew.h>
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+#ifdef __APPLE__
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+#include <GLUT/glut.h>
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+#else
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#include <GL/glut.h>
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+#endif
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#include <opencsg.h>
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#include "displaylistPrimitive.h"
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#include <iostream>
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diff -ru OpenCSG-1.1.1/opencsg.pro OpenCSG-1.1.1-patched/opencsg.pro
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--- OpenCSG-1.1.1/opencsg.pro 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/opencsg.pro 2009-10-22 20:45:00.000000000 +0200
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@@ -1,2 +1,4 @@
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TEMPLATE = subdirs
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SUBDIRS = src example
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+# On Mac we get glew from MacPorts
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+!macx:SUBDIRS += glew
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diff -ru OpenCSG-1.1.1/src/channelManager.cpp OpenCSG-1.1.1-patched/src/channelManager.cpp
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--- OpenCSG-1.1.1/src/channelManager.cpp 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/channelManager.cpp 2009-10-20 00:40:20.000000000 +0200
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@@ -23,7 +23,7 @@
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#include <GL/glew.h>
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#ifdef _WIN32
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#include <GL/wglew.h>
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-#else
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+#elif !defined(__APPLE__)
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#include <GL/glxew.h>
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#endif
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@@ -160,9 +160,11 @@
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#ifdef WIN32
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if ( WGLEW_ARB_pbuffer
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&& WGLEW_ARB_pixel_format
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-#else
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+#elif !defined(__APPLE__)
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if ( GLXEW_SGIX_pbuffer
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&& GLXEW_SGIX_fbconfig
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+#else
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+ if ( false
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#endif
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) {
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newOffscreenType = OpenCSG::PBuffer;
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diff -ru OpenCSG-1.1.1/src/frameBufferObject.h OpenCSG-1.1.1-patched/src/frameBufferObject.h
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--- OpenCSG-1.1.1/src/frameBufferObject.h 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/frameBufferObject.h 2009-10-18 17:33:13.000000000 +0200
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@@ -77,10 +77,10 @@
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/// Texture stuff
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GLenum textureTarget;
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- unsigned int textureID;
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- unsigned int depthID;
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+ GLuint textureID;
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+ GLuint depthID;
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- unsigned int framebufferID;
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+ GLuint framebufferID;
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bool initialized;
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};
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diff -ru OpenCSG-1.1.1/src/occlusionQuery.cpp OpenCSG-1.1.1-patched/src/occlusionQuery.cpp
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--- OpenCSG-1.1.1/src/occlusionQuery.cpp 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/occlusionQuery.cpp 2009-10-18 17:33:52.000000000 +0200
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@@ -57,7 +57,7 @@
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}
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unsigned int OcclusionQueryARB::getQueryResult() {
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- unsigned int fragmentCount;
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+ GLuint fragmentCount;
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glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &fragmentCount);
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return fragmentCount;
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}
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@@ -94,7 +94,7 @@
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}
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unsigned int OcclusionQueryNV::getQueryResult() {
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- unsigned int fragmentCount;
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+ GLuint fragmentCount;
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glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
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return fragmentCount;
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}
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diff -ru OpenCSG-1.1.1/src/offscreenBuffer.cpp OpenCSG-1.1.1-patched/src/offscreenBuffer.cpp
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--- OpenCSG-1.1.1/src/offscreenBuffer.cpp 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/offscreenBuffer.cpp 2009-10-20 00:41:31.000000000 +0200
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@@ -21,7 +21,9 @@
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#include "opencsgConfig.h"
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#include "offscreenBuffer.h"
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#include "frameBufferObject.h"
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+#ifndef __APPLE__
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#include "pBufferTexture.h"
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+#endif
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namespace OpenCSG {
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@@ -29,12 +31,17 @@
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OffscreenBuffer* getOffscreenBuffer(bool fbo) {
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static FrameBufferObject* f = new FrameBufferObject;
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+#ifndef __APPLE__
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static PBufferTexture* p = new PBufferTexture;
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-
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+#endif
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if (fbo)
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return f;
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else
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+#ifndef __APPLE__
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return p;
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+#else
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+ return NULL;
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+#endif
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}
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} // namespace OpenGL
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diff -ru OpenCSG-1.1.1/src/openglHelper.cpp OpenCSG-1.1.1-patched/src/openglHelper.cpp
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--- OpenCSG-1.1.1/src/openglHelper.cpp 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/openglHelper.cpp 2009-10-18 17:32:19.000000000 +0200
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@@ -29,13 +29,13 @@
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GLfloat projection[16];
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GLfloat modelview[16];
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- int canvasPos[4];
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+ GLint canvasPos[4];
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- int stencilBits = 0;
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+ GLint stencilBits = 0;
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int stencilMax = 0;
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int stencilMask = 0;
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- int scissorPos[4];
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+ GLint scissorPos[4];
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void scissor(const PCArea& area) {
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const int dx = area.maxx - area.minx;
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diff -ru OpenCSG-1.1.1/src/openglHelper.h OpenCSG-1.1.1-patched/src/openglHelper.h
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--- OpenCSG-1.1.1/src/openglHelper.h 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/openglHelper.h 2009-10-18 17:32:15.000000000 +0200
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@@ -36,17 +36,17 @@
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// copy of the projection matrix during CSG computation
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extern GLfloat modelview[16];
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// copy of the modelview matrix during CSG computation
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- extern int canvasPos[4];
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+ extern GLint canvasPos[4];
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// copy of the viewport size during CSG computation
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- extern int stencilBits;
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+ extern GLint stencilBits;
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// number of stencil bits in the pbuffer
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extern int stencilMax;
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// the number where the stencil value would "wrap around" to zero
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extern int stencilMask;
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// stencilMax - 1
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- extern int scissorPos[4];
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+ extern GLint scissorPos[4];
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// copy of the scissor settings for CSG computation
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void scissor(const PCArea& area);
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diff -ru OpenCSG-1.1.1/src/src.pro OpenCSG-1.1.1-patched/src/src.pro
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--- OpenCSG-1.1.1/src/src.pro 2009-07-19 21:05:09.000000000 +0200
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+++ OpenCSG-1.1.1-patched/src/src.pro 2009-10-22 21:16:33.000000000 +0200
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@@ -4,7 +4,15 @@
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DESTDIR = ../lib
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CONFIG += opengl warn_on release
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-INCLUDEPATH += ../include ../glew/include ../
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+INCLUDEPATH += ../include ../
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+
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+macx {
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+ INCLUDEPATH += /opt/local/include
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+ LIBS += -L/opt/local/lib -lglew
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+}
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+else {
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+INCLUDEPATH += ../glew/include
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+}
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HEADERS = ../include/opencsg.h \
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opencsgConfig.h \
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@@ -16,12 +24,11 @@
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offscreenBuffer.h \
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opencsgRender.h \
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openglHelper.h \
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- pBufferTexture.h \
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primitiveHelper.h \
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scissorMemo.h \
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settings.h \
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- stencilManager.h \
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- ../RenderTexture/RenderTexture.h
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+ stencilManager.h
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+
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SOURCES = area.cpp \
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batch.cpp \
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channelManager.cpp \
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@@ -30,12 +37,19 @@
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offscreenBuffer.cpp \
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opencsgRender.cpp \
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openglHelper.cpp \
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- pBufferTexture.cpp \
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primitive.cpp \
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primitiveHelper.cpp \
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renderGoldfeather.cpp \
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renderSCS.cpp \
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scissorMemo.cpp \
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settings.cpp \
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- stencilManager.cpp \
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- ../RenderTexture/RenderTexture.cpp
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+ stencilManager.cpp
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+
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+!macx {
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+ HEADERS += ../RenderTexture/RenderTexture.h \
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+ pBufferTexture.h
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+
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+ SOURCES += ../RenderTexture/RenderTexture.cpp \
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+ pBufferTexture.cpp
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+}
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+
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