mirror of https://github.com/vitalif/openscad
Swap out spaces for tabs
modified: src/GLView.h modified: src/MainWindow.h modified: src/QGLView.h modified: src/mainwin.cc QtCreator ignores the prefs and will only put in spaces instead of tabs. These are manual fixes in Notepad++ to try and keep the indents in the standard mode.master
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7a71e59f2d
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358ba86fc8
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@ -62,7 +62,7 @@ public:
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bool showfaces;
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bool showfaces;
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bool showedges;
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bool showedges;
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bool showcrosshairs;
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bool showcrosshairs;
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bool showscale;
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bool showscale;
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#ifdef ENABLE_OPENCSG
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#ifdef ENABLE_OPENCSG
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GLint shaderinfo[11];
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GLint shaderinfo[11];
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@ -77,6 +77,6 @@ private:
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void showCrosshairs();
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void showCrosshairs();
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void showAxes(const Color4f &col);
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void showAxes(const Color4f &col);
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void showSmallaxes(const Color4f &col);
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void showSmallaxes(const Color4f &col);
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void showScalemarkers(const Color4f &col);
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void showScalemarkers(const Color4f &col);
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void decodeMarkerValue(double i, double l, int size_div_sm);
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void decodeMarkerValue(double i, double l, int size_div_sm);
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};
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};
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@ -213,8 +213,8 @@ public slots:
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void viewModeShowEdges();
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void viewModeShowEdges();
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void viewModeShowAxes();
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void viewModeShowAxes();
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void viewModeShowCrosshairs();
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void viewModeShowCrosshairs();
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void viewModeShowScaleProportional();
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void viewModeShowScaleProportional();
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void viewModeAnimate();
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void viewModeAnimate();
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void viewAngleTop();
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void viewAngleTop();
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void viewAngleBottom();
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void viewAngleBottom();
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void viewAngleLeft();
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void viewAngleLeft();
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@ -17,7 +17,7 @@ class QGLView : public QGLWidget, public GLView
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Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
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Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes);
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Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
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Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs);
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Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
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Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode);
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Q_PROPERTY(double showScaleProportional READ showScaleProportional WRITE setShowScaleProportional);
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Q_PROPERTY(double showScaleProportional READ showScaleProportional WRITE setShowScaleProportional);
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public:
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public:
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QGLView(QWidget *parent = NULL);
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QGLView(QWidget *parent = NULL);
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@ -36,9 +36,8 @@ public:
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void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
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void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; }
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bool orthoMode() const { return (this->cam.projection == Camera::ORTHOGONAL); }
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bool orthoMode() const { return (this->cam.projection == Camera::ORTHOGONAL); }
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void setOrthoMode(bool enabled);
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void setOrthoMode(bool enabled);
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bool showScaleProportional() const { return this->showscale; }
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bool showScaleProportional() const { return this->showscale; }
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void setShowScaleProportional(bool enabled) { this->showscale = enabled; }
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void setShowScaleProportional(bool enabled) { this->showscale = enabled; }
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std::string getRendererInfo() const;
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std::string getRendererInfo() const;
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#if QT_VERSION >= 0x050100
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#if QT_VERSION >= 0x050100
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float getDPI() { return this->devicePixelRatio(); }
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float getDPI() { return this->devicePixelRatio(); }
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@ -371,8 +371,8 @@ MainWindow::MainWindow(const QString &filename)
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connect(this->viewActionShowEdges, SIGNAL(triggered()), this, SLOT(viewModeShowEdges()));
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connect(this->viewActionShowEdges, SIGNAL(triggered()), this, SLOT(viewModeShowEdges()));
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connect(this->viewActionShowAxes, SIGNAL(triggered()), this, SLOT(viewModeShowAxes()));
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connect(this->viewActionShowAxes, SIGNAL(triggered()), this, SLOT(viewModeShowAxes()));
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connect(this->viewActionShowCrosshairs, SIGNAL(triggered()), this, SLOT(viewModeShowCrosshairs()));
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connect(this->viewActionShowCrosshairs, SIGNAL(triggered()), this, SLOT(viewModeShowCrosshairs()));
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connect(this->viewActionShowScaleProportional, SIGNAL(triggered()), this, SLOT(viewModeShowScaleProportional()));
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connect(this->viewActionShowScaleProportional, SIGNAL(triggered()), this, SLOT(viewModeShowScaleProportional()));
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connect(this->viewActionAnimate, SIGNAL(triggered()), this, SLOT(viewModeAnimate()));
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connect(this->viewActionAnimate, SIGNAL(triggered()), this, SLOT(viewModeAnimate()));
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connect(this->viewActionTop, SIGNAL(triggered()), this, SLOT(viewAngleTop()));
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connect(this->viewActionTop, SIGNAL(triggered()), this, SLOT(viewAngleTop()));
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connect(this->viewActionBottom, SIGNAL(triggered()), this, SLOT(viewAngleBottom()));
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connect(this->viewActionBottom, SIGNAL(triggered()), this, SLOT(viewAngleBottom()));
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connect(this->viewActionLeft, SIGNAL(triggered()), this, SLOT(viewAngleLeft()));
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connect(this->viewActionLeft, SIGNAL(triggered()), this, SLOT(viewAngleLeft()));
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