Merge pull request #1134 from openscad/orthogonal-zoom-fix

Orthogonal zoom fix
master
Marius Kintel 2015-01-05 11:04:20 -05:00
commit 578b70c40d
4 changed files with 21 additions and 29 deletions

View File

@ -101,25 +101,20 @@ void Camera::viewAll(const BoundingBox &bbox, float scalefactor)
void Camera::zoom(int delta)
{
if (this->projection == PERSPECTIVE) {
this->viewer_distance *= pow(0.9, delta / 120.0);
}
else {
this->height *= pow(0.9, delta / 120.0);
}
this->viewer_distance *= pow(0.9, delta / 120.0);
this->height = this->viewer_distance;
}
void Camera::setProjection(ProjectionType type)
{
if (this->projection != type) {
switch (type) {
case PERSPECTIVE:
this->viewer_distance = this->height;
break;
case ORTHOGONAL:
this->height = this->viewer_distance;
break;
}
this->projection = type;
}
this->projection = type;
}
std::string Camera::statusText()
{
boost::format fmt(_("Viewport: translate = [ %.2f %.2f %.2f ], rotate = [ %.2f %.2f %.2f ], distance = %.2f"));
fmt % object_trans.x() % object_trans.y() % object_trans.z()
% object_rot.x() % object_rot.y() % object_rot.z()
% (this->projection == PERSPECTIVE ? viewer_distance : height);
return fmt.str();
}

View File

@ -31,6 +31,7 @@ public:
void setProjection(ProjectionType type);
void zoom(int delta);
void viewAll(const BoundingBox &bbox, float scalefactor = 1.0f);
std::string statusText();
// Vectorcam
Eigen::Vector3d eye;

View File

@ -91,21 +91,23 @@ void GLView::setupCamera()
glLoadIdentity();
switch (this->cam.type) {
case Camera::GIMBAL:
case Camera::GIMBAL: {
double eyeY = 0.0;
switch (this->cam.projection) {
case Camera::PERSPECTIVE: {
double dist = cam.viewer_distance;
gluPerspective(cam.fov, aspectratio, 0.1*dist, 100*dist);
eyeY = cam.viewer_distance;
gluPerspective(cam.fov, aspectratio, 0.1 * eyeY, 100 * eyeY);
break;
}
case Camera::ORTHOGONAL: {
eyeY = cam.height;
glOrtho(-cam.height/2*aspectratio, cam.height*aspectratio/2,
-cam.height/2, cam.height/2,
-far_far_away, +far_far_away);
break;
}
}
gluLookAt(0.0, -cam.viewer_distance, 0.0,
gluLookAt(0.0, -eyeY, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
@ -114,6 +116,7 @@ void GLView::setupCamera()
glRotated(cam.object_rot.y(), 0.0, 1.0, 0.0);
glRotated(cam.object_rot.z(), 0.0, 0.0, 1.0);
break;
}
case Camera::VECTOR: {
switch (this->cam.projection) {
case Camera::PERSPECTIVE: {

View File

@ -164,16 +164,9 @@ void QGLView::paintGL()
GLView::paintGL();
if (statusLabel) {
QString msg;
Camera nc(cam);
nc.gimbalDefaultTranslate();
msg.sprintf(_("Viewport: translate = [ %.2f %.2f %.2f ], rotate = [ %.2f %.2f %.2f ], distance = %.2f"),
nc.object_trans.x(), nc.object_trans.y(), nc.object_trans.z(),
nc.object_rot.x(), nc.object_rot.y(), nc.object_rot.z(),
nc.viewer_distance );
statusLabel->setText(msg);
statusLabel->setText(QString::fromStdString(nc.statusText()));
}
if (running_under_wine) swapBuffers();